예제 #1
0
 public void AddGoalPos(Player p, ushort x, ushort y, ushort z, byte type)
 {
     p.ClearBlockchange();
     p.level.Blockchange(x, y, z, Block.air);
     if (type == Block.red && goalBuffer.Count > 0)
     {
         p.SendBlockchange(x, y, z, Block.air);
         foreach (PushBallTeam.Pos pp in goalBuffer)
         {
             p.level.pushBall.pushBallTeams.Find(team => team.color == goalPosColor[1]).goalPositions.Add(pp);
             p.SendBlockchange(pp.x, pp.y, pp.z, Block.air);
         }
         Player.SendMessage(p, "Goal positions selected for " + p.level.pushBall.pushBallTeams.Find(team => team.color == goalPosColor[1]).teamstring);
         goalBuffer.Clear();
         goalPosColor = "";
     }
     else
     {
         p.SendBlockchange(x, y, z, Block.green);
         PushBallTeam.Pos gp = new PushBallTeam.Pos();
         gp.x = x; gp.y = y; gp.z = z;
         goalBuffer.Add(gp);
         Player.SendMessage(p, "&aGoal position added. &cPlace a red block to finish.");
         p.Blockchange += new Player.BlockchangeEventHandler(AddGoalPos);
     }
 }
예제 #2
0
 public void AddGoalPos(Player p, ushort x, ushort y, ushort z, byte type)
 {
     p.ClearBlockchange();
     p.level.Blockchange(x, y, z, Block.air);
     if (type == Block.red && goalBuffer.Count > 0)
     {
         p.SendBlockchange(x, y, z, Block.air);
         foreach (PushBallTeam.Pos pp in goalBuffer)
         {
             p.level.pushBall.pushBallTeams.Find(team => team.color == goalPosColor[1]).goalPositions.Add(pp);
             p.SendBlockchange(pp.x, pp.y, pp.z, Block.air);
         }
         Player.SendMessage(p, "Goal positions selected for " + p.level.pushBall.pushBallTeams.Find(team => team.color == goalPosColor[1]).teamstring);
         goalBuffer.Clear();
         goalPosColor = "";
     }
     else
     {
         p.SendBlockchange(x, y, z, Block.green);
         PushBallTeam.Pos gp = new PushBallTeam.Pos();
         gp.x = x; gp.y = y; gp.z = z;
         goalBuffer.Add(gp);
         Player.SendMessage(p, "&aGoal position added. &cPlace a red block to finish.");
         p.Blockchange += new Player.BlockchangeEventHandler(AddGoalPos);
     }
 }