// Use this for initialization void Start() { //m_horseObject = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Horse.prefab", typeof(GameObject)); m_sizeText = partySizeText.GetComponent <TextMesh>(); m_partyUI = GameObject.FindGameObjectWithTag("PartyUI").GetComponent <PartyUI>(); m_partyRect = m_partyUI.GetComponent <RectTransform>(); m_mainCamera = Camera.main; }