protected void beginBackup(GameEntry game, List<DetectedFile> files, string archive_name, RunWorkerCompletedEventHandler when_done) { backup = new BackupProgramHandler(game, files, archive_name, Core.locations); startBackup(when_done); }
protected void beginBackup(RunWorkerCompletedEventHandler when_done) { backup = new BackupProgramHandler(Core.locations); startBackup(when_done); }
protected void beginBackup(List<GameEntry> backup_list, RunWorkerCompletedEventHandler when_done) { backup = new BackupProgramHandler(backup_list, Core.locations); startBackup(when_done); }
protected void beginBackup(List<GameHandler> backup_list, RunWorkerCompletedEventHandler when_done) { backup = new BackupProgramHandler(backup_list); startBackup(when_done); }