예제 #1
0
 public void ConclusionAdder(Pawn pawn)
 {
     pawn.health.AddHediff(HediffDef.Named("Rewire"), null, null);
     if (PawnChanger.HasMood(pawn, ThoughtDef.Named("Wrecked")) || PawnChanger.HasMood(pawn, ThoughtDef.Named("Scrambled")))
     {
         PawnChanger.ExecuteBadThings(pawn);
     }
     PawnChanger.SetMood(pawn);
 }
예제 #2
0
        public void CookIt()
        {
            foreach (Thing current in this.container)
            {
                Pawn pawn = current as Pawn;

                if (pawn != null)
                {
                    PawnChanger.SetPawnTraits(pawn, Rand.RangeInclusive(2, 3));
                    pawn.health.AddHediff(HediffDef.Named("Rewire"), null, null);
                    if (PawnChanger.HasMood(pawn, ThoughtDef.Named("Wrecked")) || PawnChanger.HasMood(pawn, ThoughtDef.Named("Scrambled")))
                    {
                        PawnChanger.ExecuteBadThings(pawn);
                    }
                    PawnChanger.SetMood(pawn);
                }
            }
        }