예제 #1
0
        // set render texture or colors if render texture is used (stills handled in AMTake)
        private void setRenderTexture(AMITarget itarget, AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed,
                                      AMCameraSwitcherKey action)
        {
            Camera firstCamera  = (isReversed ? action.getCameraEnd(itarget) : action.getCamera(itarget));
            Camera secondCamera = (isReversed ? action.getCamera(itarget) : action.getCameraEnd(itarget));

            if (isReversed && frame == action.frame)
            {
                if (firstTargetType == 0)
                {
                    Utility.SetTopCamera(firstCamera, GetCachedCameras(itarget));
                }
            }
            else
            {
                if (secondTargetType == 0)
                {
                    Utility.SetTopCamera(secondCamera, GetCachedCameras(itarget));
                }
            }

            if (action.still || (firstTargetType != 0 && secondTargetType != 0))
            {
                return;
            }

            bool isPro = AMTakeData.isProLicense;

            // first target is camera, set render texture
            if (firstTargetType == 0)
            {
                // if should update render texture
                if (/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera) /*|| firstCamera.targetTexture != cf.tex*/)))
                {
                    if (isPro)
                    {
                        cf.setupRenderTexture(firstCamera);
                    }
                    else
                    {
                        cf.useRenderTexture = false;
                        // show place-holder if non-pro
                        cf.colorTex    = Color.white;
                        cf.hasColorTex = false;
                        cf.clearScreenTex();
                        cf.placeholder = true;
                    }
                }
            }
        }