public void RegisterWaterVolume(LuxWater_WaterVolume item) { this.RegisteredWaterVolumes.Add(item); this.WaterMeshes.Add(item.WaterVolumeMesh); this.WaterMaterials.Add(item.transform.GetComponent <Renderer>().sharedMaterial); this.WaterTransforms.Add(item.transform); }
public void EnteredWaterVolume( LuxWater_WaterVolume item, int ID, Camera triggerCam, float GridSize) { this.DoUnderWaterRendering = true; int num = this.RegisteredWaterVolumesIDs.IndexOf(ID); if (num != this.activeWaterVolume) { this.activeWaterVolume = num; this.activeGridSize = GridSize; this.WaterSurfacePos = (float)this.WaterTransforms[this.activeWaterVolume].get_position().y; for (int index = 0; index < this.m_aboveWatersurface.Count; ++index) { this.m_aboveWatersurface[index].set_renderQueue(2997); } for (int index = 0; index < this.m_belowWatersurface.Count; ++index) { this.m_belowWatersurface[index].set_renderQueue(3001); } } if (this.activeWaterVolumeCameras.Contains(triggerCam)) { return; } this.activeWaterVolumeCameras.Add(triggerCam); }
public void EnteredWaterVolume(LuxWater_WaterVolume item, Camera triggerCam) { DoUnderWaterRendering = true; int index = RegisteredWaterVolumes.IndexOf(item); if (index != activeWaterVolume) { activeWaterVolume = index; WaterSurfacePos = WaterTransforms[activeWaterVolume].position.y; // Update Transparents for (int i = 0; i < m_aboveWatersurface.Count; i++) { m_aboveWatersurface[i].renderQueue = 2997; // 2998 } for (int i = 0; i < m_belowWatersurface.Count; i++) { m_belowWatersurface[i].renderQueue = 3001; } } if (!activeWaterVolumeCameras.Contains(triggerCam)) { activeWaterVolumeCameras.Add(triggerCam); } }
public void RegisterWaterVolume(LuxWater_WaterVolume item, bool visible) { RegisteredWaterVolumes.Add(item); WaterMeshes.Add(item.WaterVolumeMesh); WaterMaterials.Add(item.transform.GetComponent <Renderer>().sharedMaterial); WaterTransforms.Add(item.transform); WaterIsOnScreen.Add(visible); }
public void DeRegisterWaterVolume(LuxWater_WaterVolume item) { int num = this.RegisteredWaterVolumes.IndexOf(item); if (this.activeWaterVolume == num) { this.activeWaterVolume = -1; } this.RegisteredWaterVolumes.RemoveAt(num); this.WaterMeshes.RemoveAt(num); this.WaterMaterials.RemoveAt(num); this.WaterTransforms.RemoveAt(num); }
private void OnTriggerEnter(Collider other) { LuxWater_WaterVolumeTrigger component = (LuxWater_WaterVolumeTrigger)((Component)other).GetComponent <LuxWater_WaterVolumeTrigger>(); if (!Object.op_Inequality((Object)component, (Object)null) || !Object.op_Inequality((Object)this.waterrendermanager, (Object)null) || (!this.readyToGo || !component.active)) { return; } this.waterrendermanager.EnteredWaterVolume(this, this.ID, component.cam, this.GridSize); if (LuxWater_WaterVolume.OnEnterWaterVolume == null) { return; } LuxWater_WaterVolume.OnEnterWaterVolume(); }
public void DeRegisterWaterVolume(LuxWater_WaterVolume item) { int index = RegisteredWaterVolumes.IndexOf(item); if (activeWaterVolume == index) { activeWaterVolume = -1; } RegisteredWaterVolumes.RemoveAt(index); WaterMeshes.RemoveAt(index); WaterMaterials.RemoveAt(index); WaterTransforms.RemoveAt(index); WaterIsOnScreen.RemoveAt(index); }
public void RegisterWaterVolume( LuxWater_WaterVolume item, int ID, bool visible, bool SlidingVolume) { this.RegisteredWaterVolumesIDs.Add(ID); this.RegisteredWaterVolumes.Add(item); this.WaterMeshes.Add(item.WaterVolumeMesh); this.WaterMaterials.Add(((Renderer)((Component)((Component)item).get_transform()).GetComponent <Renderer>()).get_sharedMaterial()); this.WaterTransforms.Add(((Component)item).get_transform()); this.WaterIsOnScreen.Add(visible); this.WaterUsesSlidingVolume.Add(SlidingVolume); int index = this.WaterMaterials.Count - 1; Shader.SetGlobalTexture(this.Lux_UnderWaterCausticsPID, this.WaterMaterials[index].GetTexture(this.CausticTexPID)); this.SetGerstnerWaves(index); }
public void LeftWaterVolume(LuxWater_WaterVolume item) { this.DoUnderWaterRendering = false; int num = this.RegisteredWaterVolumes.IndexOf(item); if (this.activeWaterVolume == num) { this.activeWaterVolume = -1; for (int i = 0; i < this.m_aboveWatersurface.Count; i++) { this.m_aboveWatersurface[i].renderQueue = 3000; } for (int j = 0; j < this.m_belowWatersurface.Count; j++) { this.m_belowWatersurface[j].renderQueue = 2998; } } }
public void EnteredWaterVolume(LuxWater_WaterVolume item) { this.DoUnderWaterRendering = true; int num = this.RegisteredWaterVolumes.IndexOf(item); if (num != this.activeWaterVolume) { this.activeWaterVolume = num; this.WaterSurfacePos = this.WaterTransforms[this.activeWaterVolume].position.y; for (int i = 0; i < this.m_aboveWatersurface.Count; i++) { this.m_aboveWatersurface[i].renderQueue = 2998; } for (int j = 0; j < this.m_belowWatersurface.Count; j++) { this.m_belowWatersurface[j].renderQueue = 3001; } } }
public void DeRegisterWaterVolume(LuxWater_WaterVolume item, int ID) { int index = this.RegisteredWaterVolumesIDs.IndexOf(ID); if (this.activeWaterVolume == index) { this.activeWaterVolume = -1; } if (index == -1) { return; } this.RegisteredWaterVolumesIDs.RemoveAt(index); this.RegisteredWaterVolumes.RemoveAt(index); this.WaterMeshes.RemoveAt(index); this.WaterMaterials.RemoveAt(index); this.WaterTransforms.RemoveAt(index); this.WaterIsOnScreen.RemoveAt(index); this.WaterUsesSlidingVolume.RemoveAt(index); }
public void LeftWaterVolume(LuxWater_WaterVolume item, int ID, Camera triggerCam) { this.DoUnderWaterRendering = false; if (this.activeWaterVolume == this.RegisteredWaterVolumesIDs.IndexOf(ID)) { this.activeWaterVolume = -1; for (int index = 0; index < this.m_aboveWatersurface.Count; ++index) { this.m_aboveWatersurface[index].set_renderQueue(3000); } for (int index = 0; index < this.m_belowWatersurface.Count; ++index) { this.m_belowWatersurface[index].set_renderQueue(2997); } } if (!this.activeWaterVolumeCameras.Contains(triggerCam)) { return; } this.activeWaterVolumeCameras.Remove(triggerCam); }
public void LeftWaterVolume(LuxWater_WaterVolume item, Camera triggerCam) { DoUnderWaterRendering = false; int index = RegisteredWaterVolumes.IndexOf(item); if (activeWaterVolume == index) { activeWaterVolume = -1; // Update Transparents for (int i = 0; i < m_aboveWatersurface.Count; i++) { m_aboveWatersurface[i].renderQueue = 3000; } for (int i = 0; i < m_belowWatersurface.Count; i++) { m_belowWatersurface[i].renderQueue = 2997; // 2998 } } if (activeWaterVolumeCameras.Contains(triggerCam)) { activeWaterVolumeCameras.Remove(triggerCam); } }
public void SetWaterInvisible(LuxWater_WaterVolume item) { int index = RegisteredWaterVolumes.IndexOf(item); WaterIsOnScreen[index] = false; }