public static SpriteAtlasEditorWindow OpenEditorWindow(SpriteAtlas spriteAtlas) { SpriteAtlasEditorWindow window = OpenEditorWindow(); window.Load(spriteAtlas); return(window); }
public static SpriteAtlasEditorWindow OpenEditorWindow() { SpriteAtlasEditorWindow window = GetWindow <SpriteAtlasEditorWindow>(); window.titleContent = new GUIContent(WINDOW_TITLE, EditorGUIUtility.Load("SpriteAtlas On Icon") as Texture2D); window.Show(); window.Focus(); return(window); }
public static void OpenEditorWindow() { SpriteAtlasEditorWindow.OpenEditorWindow(); }
public static void AssetOpenEditorWindow() { SpriteAtlas spriteAtlas = Selection.activeObject as SpriteAtlas; SpriteAtlasEditorWindow.OpenEditorWindow(spriteAtlas); }