예제 #1
0
        public LevelEngine(GameEngine gameEngine, XLevelInfo levelInfo, XLevelScore levelScore)
			: base(gameEngine, levelInfo.File)
		{
            this.LevelInfo = levelInfo;
			this.LevelScore = levelScore;
			this.cps = new EventRateCounter(TimeSpan.FromSeconds(game.GameObject.CpsTimeSpan));
		}
예제 #2
0
		public InputProcessorBase(GameEngine game)
		{
			this.game = game;
		}
예제 #3
0
		public KeyboardProcessor(GameEngine game)
			: base(game)
		{
		}
예제 #4
0
 public TouchPanelProcessor(GameEngine game)
     : base(game)
 {
 }
예제 #5
0
 public KeyboardProcessor(GameEngine game)
     : base(game)
 {
 }
예제 #6
0
 public InputProcessorBase(GameEngine game)
 {
     this.game = game;
 }
예제 #7
0
		public MouseProcessor(GameEngine game)
			: base(game)
		{
		}