public LevelEngine(GameEngine gameEngine, XLevelInfo levelInfo, XLevelScore levelScore) : base(gameEngine, levelInfo.File) { this.LevelInfo = levelInfo; this.LevelScore = levelScore; this.cps = new EventRateCounter(TimeSpan.FromSeconds(game.GameObject.CpsTimeSpan)); }
public InputProcessorBase(GameEngine game) { this.game = game; }
public KeyboardProcessor(GameEngine game) : base(game) { }
public TouchPanelProcessor(GameEngine game) : base(game) { }
public MouseProcessor(GameEngine game) : base(game) { }