protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } prevKs = ks; ks = Keyboard.GetState(); if (currState == GameState.MainMenu) { if (ks.IsKeyDown(Keys.W) && prevKs.IsKeyUp(Keys.W)) { currState = GameState.Simulation; } } if (currState == GameState.Simulation) { if (ks.IsKeyDown(Keys.Q) && prevKs.IsKeyUp(Keys.Q)) { currState = GameState.MainMenu; } if (ks.IsKeyDown(Keys.Space) && prevKs.IsKeyUp(Keys.Space)) { Random rand = new Random(); lunarians[(int)(rand.NextDouble() * lunarians.Length)].GiveCovid(); } for (int i = 0; i < lunarians.Length; i++) { lunarians[i].Update(gameTime, GraphicsDevice.Viewport); for (int j = 0; j < lunarians.Length; j++) { if (j == i) { continue; } else { if (lunarians[j].HasCovid() && lunarians[j].hitBox.Intersects(lunarians[i].hitBox) && !lunarians[i].HasCovid()) { lunarians[i].ChanceGiveCovid(); } } } } } middlePx.Update(gameTime, GraphicsDevice.Viewport); base.Update(gameTime); }