public static ShipTemplate AddShip(string name) { ShipTemplate ship = new ShipTemplate(); ship.Name = name; return(AddTemplate(ship) as ShipTemplate); }
protected override void CopyTo(BaseTemplate newTemplate) { base.CopyTo(newTemplate); ShipTemplate newShip = newTemplate as ShipTemplate; if (newShip == null) { return; } newShip.ImpulseSpeed = ImpulseSpeed; newShip.ImpulseAcceleration = ImpulseAcceleration; newShip.TurnSpeed = TurnSpeed; newShip.WarpSpeed = WarpSpeed; newShip.IsPlayable = IsPlayable; newShip.FuelCapacity = FuelCapacity; newShip.MaxRepairCrew = MaxRepairCrew; foreach (var i in DockingPorts) { newShip.DockingPorts.Add(i.Clone()); } foreach (var w in Weapons) { newShip.Weapons.Add(new HardpointID(w.Key), w.Value.Clone()); } }
public static ShipTemplate AddStation(string name) { ShipTemplate station = new ShipTemplate(); station.Type = BaseTemplate.TemplateTypes.Station; station.Name = name; return(AddTemplate(station) as ShipTemplate); }
public ShipScienceInfo(ShipTemplate ship) { Ship = ship; Name = Ship.Name; Description = Ship.Description; if (Ship.RadarTrace != string.Empty) { Images.Add(Ship.RadarTrace); } ModelName = ship.ModelName; }
public override bool Filter(ShipTemplate template) { if (ShipClass != string.Empty && template.ClassName.ToLowerInvariant() != ShipClass) { return(ShipClass == string.Empty || template.SubClassName.ToLowerInvariant() == SubClass); } if (Faction != string.Empty && template.FactionName != string.Empty && template.FactionName.ToLowerInvariant() != Faction) { return(false); } return(true); }
public static ShipTemplate CloneShip(ShipTemplate template, string name) { ShipTemplate ship = template.CloneShip(name); return(AddTemplate(ship) as ShipTemplate); }
public abstract bool Filter(ShipTemplate template);