public void Initialize( string[] spritePaths, string[] scriptPaths, string[] actorPaths, string[] fontPaths ) { try { if( !_isReset ) throw new Exception( Global.EditorTxt.AssetsInitializeError ); if( !Directory.Exists( GetAssetFolder( AssetType.Sprite ) ) ) Directory.CreateDirectory( GetAssetFolder( AssetType.Sprite ) ); if( !Directory.Exists( GetAssetFolder( AssetType.Actor ) ) ) Directory.CreateDirectory( GetAssetFolder( AssetType.Actor ) ); if( !Directory.Exists( GetAssetFolder( AssetType.Script ) ) ) Directory.CreateDirectory( GetAssetFolder( AssetType.Script ) ); if( !Directory.Exists( GetAssetFolder( AssetType.Font ) ) ) Directory.CreateDirectory( GetAssetFolder( AssetType.Font ) ); _noSpriteItem = new AssetViewItem( AssetType.Sprite, "NoSprite" ); _noSpriteItem.Sprite = Helper.GetSpriteFromImage( Global.GraphicsDevice, Properties.Resources.NoSprite ); LoadAssets( spritePaths, scriptPaths, actorPaths, fontPaths ); } catch( Exception e ) { ErrorReport.Throw( e ); } }
private void DeleteSprite( AssetViewItem spriteItem ) { try { } catch( Exception e ) { ErrorReport.Throw( e ); } }
private void DeleteScript( AssetViewItem scriptItem ) { try { } catch( Exception e ) { ErrorReport.Throw( e ); } }
private void DeleteFont( AssetViewItem fontItem ) { try { } catch( Exception e ) { ErrorReport.Throw( e ); } }
private void DeleteActor( AssetViewItem actorItem ) { try { ActorTypeEd actorType = actorItem.Actor; Classes.Collections.ActorEdPool pool = new Classes.Collections.ActorEdPool( ); foreach( LevelEd level in Global.World.Levels ) { foreach( LayerEd layer in level.Layers ) { if( layer.Actors.Count == 0 ) continue; foreach( ActorEd actor in layer.Actors ) { if( actor.Parent == actorType ) pool.Add( actor ); } foreach( ActorEd actor in pool ) { layer.RemoveActor( actor ); } } } File.Delete( actorItem.Actor.FilePath ); _actorItems.Remove( actorType.Name ); actorItem.Remove( ); Global.MainWindow.OnAssetRemoved( ); } catch( Exception e ) { ErrorReport.Throw( e ); } }
private void AddActor( ActorTypeEd actor ) { try { AssetViewItem item = new AssetViewItem( AssetType.Actor, actor.Name ); _listAssets.Items.Add( item ); item.Init( ); item.Actor = actor; _actorItems.Add( actor.Name, item ); } catch( Exception e ) { ErrorReport.Throw( e ); } }