/// <summary> /// Disposes the control. /// </summary> protected override void Dispose(bool disposing) { if (graphicsDeviceService != null) { graphicsDeviceService.Release(disposing); graphicsDeviceService = null; } base.Dispose(disposing); }
/// <summary> /// Gets a reference to the singleton instance. /// </summary> public static GraphicsDeviceService AddRef(IntPtr windowHandle, int width, int height) { // Increment the "how many controls sharing the device" reference count. if (Interlocked.Increment(ref referenceCount) == 1) { // If this is the first control to start using the // device, we must create the singleton instance. singletonInstance = new GraphicsDeviceService(windowHandle, width, height); } return singletonInstance; }
/// <summary> /// Initializes the control. /// </summary> protected override void OnCreateControl() { // Don't initialize the graphics device if we are running in the designer. if (!DesignMode) { graphicsDeviceService = GraphicsDeviceService.AddRef(Handle, ClientSize.Width, ClientSize.Height); // Register the service, so components like ContentManager can find it. services.AddService<IGraphicsDeviceService>(graphicsDeviceService); // Give derived classes a chance to initialize themselves. Initialize( ); LoadContent( ); UnloadContent( ); Global.GraphicsDevice = GraphicsDevice; Color2[] color = new Color2[1] { Color2.White }; Global.Pixel = new Texture2D( GraphicsDevice, 1, 1, 1, TextureUsage.None, SurfaceFormat.Color ); Global.Pixel.SetData<Color2>( color ); } base.OnCreateControl(); }