public EditorTexture LoadIcon(string path, bool required = true) { return(EditorTexture.Load(providers, path, EditorTexture.StandardIconResolutions, CreateTextureOptions.PixelPerfect, required)); }
public EditorTexture LoadTexture(string path, TextureResolution[] resolutions, CreateTextureOptions options, bool required = true) { return(EditorTexture.Load(providers, path, resolutions, options, required)); }