static Styles() { scene_normal = ColoredLabel(PeekStyles.SceneViewTool(true, true), false, false); scene_prefab = ColoredLabel(PeekStyles.SceneViewTool(true, true), true, false); scene_broken = ColoredLabel(PeekStyles.SceneViewTool(true, true), true, true); scene_left_normal = ColoredLabel(PeekStyles.SceneViewTool(true, false), false, false); scene_left_prefab = ColoredLabel(PeekStyles.SceneViewTool(true, false), true, false); scene_left_broken = ColoredLabel(PeekStyles.SceneViewTool(true, false), true, true); scene_mid_normal = ColoredLabel(PeekStyles.SceneViewTool(false, false), false, false); scene_mid_prefab = ColoredLabel(PeekStyles.SceneViewTool(false, false), true, false); scene_mid_broken = ColoredLabel(PeekStyles.SceneViewTool(false, false), true, true); scene_right_normal = ColoredLabel(PeekStyles.SceneViewTool(false, true), false, false); scene_right_prefab = ColoredLabel(PeekStyles.SceneViewTool(false, true), true, false); scene_right_broken = ColoredLabel(PeekStyles.SceneViewTool(false, true), true, true); }
public virtual GUIStyle SceneViewStyle(bool closeLeft, bool closeRight) => PeekStyles.SceneViewTool(closeLeft, closeRight);