public NetworkPacket(NetworkPacket packet) { Type = packet.Type; Size = packet.Size; Data = new byte[Config.BufferSize]; Array.Copy(packet.Data, Data, Size); }
public void Send(NetworkPacket packet) { byte[] b = packet.ToByteArray(); try { Socket.Send(b, b.Length, SocketFlags.None); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
public NetworkPacketId(NetworkPacket packet) : base(packet) { }
public void Start() { string ip = ((IPEndPoint)Socket.RemoteEndPoint).Address.ToString(); Console.WriteLine("Client connected from {0}", ip); var packet = new NetworkPacket(); Vector3 leprechaunPosition = Server.Terrain.GetHeight(Config.PlayerPositions[PlayerId]); try { Send(new NetworkPacketWelcome(PlayerId, Config.PlayerColors[PlayerId], leprechaunPosition, Config.RainbowPositions[PlayerId])); Server.ItemsManager.SendAll(this); Server.TrapManager.AddPlayer(this); const float goldpotRadius = Config.GoldpotCylinderRadius * Config.GoldpotScale; const float goldpotHeight = Config.GoldpotCylinderHeight * Config.GoldpotScale; Rainbow = new BoundingCylinder(Config.RainbowCylinderRadius, Config.RainbowCylinderHeight, Config.RainbowPositions[PlayerId]); Goldpot = new BoundingCylinder(goldpotRadius, goldpotHeight, Config.GoldpotPosition); var buffer = new byte[Config.BufferSize]; while (true) { if (Socket.Receive(buffer, 1, SocketFlags.None) == 0) return; packet.Type = buffer[0]; if (Socket.Receive(buffer, 1, SocketFlags.None) == 0) return; packet.Size = buffer[0]; int received = 0; while (received < packet.Size) { int count; if ((count = Socket.Receive(packet.Data, received, packet.Size - received, SocketFlags.None)) == 0) return; received += count; } ProcessPacket(packet); Server.Send(packet, this); } } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { Console.WriteLine("Client disconnected from {0}", ip); Server.OnClientFinish(this); } }
private void ProcessPacket(NetworkPacket packet) { switch (packet.Type) { case NetworkPacketTypes.Leprechaun: { Leprechaun.Set(new NetworkPacketDrawable(packet)); int index = NetworkPacketDrawable.GetOffset(); var flags = new BitArray(new[] { packet.Data[index++], packet.Data[index++], packet.Data[index++], packet.Data[index++] }); var beginFlags = new BitArray(new[] { packet.Data[index++], packet.Data[index++], packet.Data[index++], packet.Data[index++] }); Leprechaun.RainbowProgress = packet.Data[index]; Leprechaun.IsStunned = flags.Get((int)Flags.LeprechaunFlags.CaneHit); Leprechaun.IsFlying = flags.Get((int)Flags.LeprechaunFlags.Flying); Leprechaun.IsInvulnerable = flags.Get((int)Flags.LeprechaunFlags.Invulnerability); Leprechaun.IsStoneHit = flags.Get((int)Flags.LeprechaunFlags.StoneHit); Leprechaun.IsInvisible = flags.Get((int)Flags.LeprechaunFlags.Invisibility); Leprechaun.Hat.Enabled = flags.Get((int)Flags.LeprechaunFlags.Hat); Leprechaun.Cane.Enabled = flags.Get((int)Flags.LeprechaunFlags.Cane); if (Leprechaun.RainbowProgress >= 100) { if (Leprechaun.GetBoundingCylinder().Intersects(Rainbow)) { Vector3 direction = Vector3.Normalize(Config.GoldpotPosition - Rainbow.Point); Vector3 force = Vector3.Normalize(direction + Vector3.Up) * Config.RainbowKick; Send(new NetworkPacket(NetworkPacketTypes.Kick, force.ToByteArray())); } else if (Leprechaun.GetBoundingCylinder().Intersects(Goldpot)) { Server.OnGameOver(PlayerId); } } lock (Server.PigAI) { if ((Leprechaun.IsStunned || Leprechaun.IsFlying) && Server.PigAI.Pig.Captor == Leprechaun) Server.PigAI.DropPig(); if (beginFlags.Get((int)Flags.LeprechaunFlags.ThrowPig)) Server.PigAI.ThrowPig(this); if (beginFlags.Get((int)Flags.LeprechaunFlags.PigRobbery)) { if (Server.PigAI.Pig.Captor != null) Server.PigAI.Pig.Captor.Client.Send(new NetworkPacket(NetworkPacketTypes.DropPig)); Server.PigAI.CapturePig(this); } } Server.ItemsManager.CheckItemCollected(this); if (beginFlags.Get((int)Flags.LeprechaunFlags.ExplosionTrap)) { Trap newTrap = Server.TrapManager.AddTrap(PlayerId); newTrap.Position = Leprechaun.Position; newTrap.Scale = new Vector3(Config.TrapScale); newTrap.Rotation = Quaternion.Identity; newTrap.Velocity = Vector3.Zero; Server.Send(new NetworkPacketAddTrap(newTrap), this); } Trap trap = Server.TrapManager.IntersectsEnemyTrap(Leprechaun, PlayerId); if (trap != null) { lock (Server.TrapManager) { foreach (Client client in Server.GetClientList()) { float squaredDistance = (trap.Position - client.Leprechaun.Position).LengthSquared(); if (client.PlayerId != trap.PlayerId && !client.Leprechaun.IsInvulnerable && squaredDistance <= Config.TrapSquaredImpactRadius) client.Send(new NetworkPacket(NetworkPacketTypes.Kick, ((-client.Leprechaun.GetDirection(trap) + Vector3.Up) * (Config.TrapExplosionPower - squaredDistance)).ToByteArray())); } Server.Send(new NetworkPacketRemoveTrap(trap.PlayerId, trap.TrapId)); Server.TrapManager.RemoveTrap(trap); } } if (beginFlags.Get((int)Flags.LeprechaunFlags.Kick)) { foreach (Client client in Server.GetClientList(this).Where(c => !c.Leprechaun.IsInvulnerable && c.Leprechaun.IsKicked(Leprechaun))) { Vector3 force = Vector3.Normalize(Leprechaun.GetForward() + Vector3.Up) * Config.KickPower; if (flags.Get((int)Flags.LeprechaunFlags.AttackDouble)) force *= Config.LeprechaunAttackDoubleFactor; client.Send(new NetworkPacket(NetworkPacketTypes.Kick, force.ToByteArray())); } } } break; case NetworkPacketTypes.Hat: { Leprechaun.Hat.Set(new NetworkPacketDrawable(packet)); if (Leprechaun.Hat.Scale.Y <= Leprechaun.Scale.Y) break; foreach (Client client in Server.GetClientList(this).Where(c => !c.Leprechaun.IsInvulnerable && Leprechaun.Hat.Intersects(c.Leprechaun))) client.Send(new NetworkPacket(NetworkPacketTypes.Kick, ((-client.Leprechaun.GetDirection(Leprechaun.Hat) + Vector3.Up * Config.HatUpPower) * Config.HatPower).ToByteArray())); } break; case NetworkPacketTypes.Cane: { Leprechaun.Cane.Set(new NetworkPacketDrawable(packet)); foreach (Client client in Server.GetClientList(this).Where(c => !c.Leprechaun.IsInvulnerable && Leprechaun.Cane.Intersects(c.Leprechaun))) client.Send(new NetworkPacket(NetworkPacketTypes.CaneHit, BitConverter.GetBytes(Config.CaneStunTime))); } break; } }
public void Send(NetworkPacket packet, Client sender = null) { foreach (Client client in GetClientList(sender)) client.Send(packet); }
public NetworkPacketDrawable(NetworkPacket packet) : base(packet) { }
public NetworkPacketPlayer(NetworkPacket packet) : base(packet) { }