An interprocess mutex lock.

Typical use might look like:

 new Lock.With(directory.makeLock("my.lock")) { public Object doBody() { ... code to execute while locked ... } }.run(); 
상속: IDisposable
예제 #1
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 public CheckedLock(VerifyingLockFactory enclosingInstance, Lock lock_Renamed)
 {
     InitBlock(enclosingInstance);
     this.lock_Renamed = lock_Renamed;
 }
예제 #2
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 public MultiIndexLock(Lock dirMaster, Lock dirChild)
 {
     _dirMaster = dirMaster;
     _dirChild = dirChild;
 }
예제 #3
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 /// <summary>Constructs an executor that will grab the named lock. </summary>
 public With(Lock lock_Renamed, long lockWaitTimeout)
 {
     this.lock_Renamed = lock_Renamed;
     this.lockWaitTimeout = lockWaitTimeout;
 }
예제 #4
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파일: Lock.cs 프로젝트: Nangal/lucene.net
 /// <summary>Constructs an executor that will grab the named lock. </summary>
 protected With(Lock lock_Renamed, long lockWaitTimeout)
 {
     this.lock_Renamed = lock_Renamed;
     this.lockWaitTimeout = lockWaitTimeout;
 }
예제 #5
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			/// <summary>Constructs an executor that will grab the named lock.
			/// Defaults lockWaitTimeout to Lock.COMMIT_LOCK_TIMEOUT.
			/// </summary>
			/// <deprecated> Kept only to avoid breaking existing code.
			/// </deprecated>
			public With(Lock lock_Renamed) : this(lock_Renamed, IndexWriter.COMMIT_LOCK_TIMEOUT)
			{
			}
예제 #6
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 public CheckedLock(VerifyingLockFactory outerInstance, Lock @lock)
 {
     this.OuterInstance = outerInstance;
     this.@lock = @lock;
 }
예제 #7
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        public virtual void TestDirectInstantiation()
        {
            DirectoryInfo path = CreateTempDir("testDirectInstantiation");

            byte[] largeBuffer = new byte[Random.Next(256 * 1024)], largeReadBuffer = new byte[largeBuffer.Length];
            for (int i = 0; i < largeBuffer.Length; i++)
            {
                largeBuffer[i] = (byte)i; // automatically loops with modulo
            }

            var dirs = new FSDirectory[] { new SimpleFSDirectory(path, null), new NIOFSDirectory(path, null), new MMapDirectory(path, null) };

            for (int i = 0; i < dirs.Length; i++)
            {
                FSDirectory dir = dirs[i];
                dir.EnsureOpen();
                string      fname    = "foo." + i;
                string      lockname = "foo" + i + ".lck";
                IndexOutput @out     = dir.CreateOutput(fname, NewIOContext(Random));
                @out.WriteByte((byte)i);
                @out.WriteBytes(largeBuffer, largeBuffer.Length);
                @out.Dispose();

                for (int j = 0; j < dirs.Length; j++)
                {
                    FSDirectory d2 = dirs[j];
                    d2.EnsureOpen();
                    Assert.IsTrue(SlowFileExists(d2, fname));
                    Assert.AreEqual(1 + largeBuffer.Length, d2.FileLength(fname));

                    // LUCENENET specific - unmap hack not needed
                    //// don't do read tests if unmapping is not supported!
                    //if (d2 is MMapDirectory && !((MMapDirectory)d2).UseUnmap)
                    //{
                    //    continue;
                    //}

                    IndexInput input = d2.OpenInput(fname, NewIOContext(Random));
                    Assert.AreEqual((byte)i, input.ReadByte());
                    // read array with buffering enabled
                    Arrays.Fill(largeReadBuffer, (byte)0);
                    input.ReadBytes(largeReadBuffer, 0, largeReadBuffer.Length, true);
                    Assert.AreEqual(largeBuffer, largeReadBuffer);
                    // read again without using buffer
                    input.Seek(1L);
                    Arrays.Fill(largeReadBuffer, (byte)0);
                    input.ReadBytes(largeReadBuffer, 0, largeReadBuffer.Length, false);
                    Assert.AreEqual(largeBuffer, largeReadBuffer);
                    input.Dispose();
                }

                // delete with a different dir
                dirs[(i + 1) % dirs.Length].DeleteFile(fname);

                for (int j = 0; j < dirs.Length; j++)
                {
                    FSDirectory d2 = dirs[j];
                    Assert.IsFalse(SlowFileExists(d2, fname));
                }

                Lock @lock = dir.MakeLock(lockname);
                Assert.IsTrue(@lock.Obtain());

                for (int j = 0; j < dirs.Length; j++)
                {
                    FSDirectory d2    = dirs[j];
                    Lock        lock2 = d2.MakeLock(lockname);
                    try
                    {
                        Assert.IsFalse(lock2.Obtain(1));
                    }
#pragma warning disable 168
                    catch (LockObtainFailedException e)
#pragma warning restore 168
                    {
                        // OK
                    }
                }

                @lock.Dispose();

                // now lock with different dir
                @lock = dirs[(i + 1) % dirs.Length].MakeLock(lockname);
                Assert.IsTrue(@lock.Obtain());
                @lock.Dispose();
            }

            for (int i = 0; i < dirs.Length; i++)
            {
                FSDirectory dir = dirs[i];
                dir.EnsureOpen();
                dir.Dispose();
                Assert.IsFalse(dir.IsOpen);
            }
        }
예제 #8
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        public static void Main(string[] args)
        {
            if (args.Length != 7)
            {
                // LUCENENET specific - our wrapper console shows the correct usage
                throw new ArgumentException();
                //Console.WriteLine("Usage: java Lucene.Net.Store.LockStressTest myID verifierHost verifierPort lockFactoryClassName lockDirName sleepTimeMS count\n" +
                //    "\n" +
                //    "  myID = int from 0 .. 255 (should be unique for test process)\n" +
                //    "  verifierHost = hostname that LockVerifyServer is listening on\n" +
                //    "  verifierPort = port that LockVerifyServer is listening on\n" +
                //    "  lockFactoryClassName = primary LockFactory class that we will use\n" +
                //    "  lockDirName = path to the lock directory (only set for Simple/NativeFSLockFactory\n" +
                //    "  sleepTimeMS = milliseconds to pause betweeen each lock obtain/release\n" +
                //    "  count = number of locking tries\n" +
                //    "\n" +
                //    "You should run multiple instances of this process, each with its own\n" +
                //    "unique ID, and each pointing to the same lock directory, to verify\n" +
                //    "that locking is working correctly.\n" +
                //    "\n" +
                //    "Make sure you are first running LockVerifyServer.");
                //Environment.FailFast("1");
            }

            int arg  = 0;
            int myID = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);

            if (myID < 0 || myID > 255)
            {
                throw new ArgumentException("ID must be a unique int 0..255");
                //Console.WriteLine("myID must be a unique int 0..255");
                //Environment.Exit(1);
            }

            string verifierHost         = args[arg++];
            int    verifierPort         = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);
            string lockFactoryClassName = args[arg++];
            string lockDirName          = args[arg++];
            int    sleepTimeMS          = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);
            int    count = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);

            IPAddress[] addresses = Dns.GetHostAddressesAsync(verifierHost).Result;
            IPAddress   addr      = addresses.FirstOrDefault();

            Type c;

            try
            {
                c = Type.GetType(lockFactoryClassName);
                if (c == null)
                {
                    // LUCENENET: try again, this time with the Store namespace
                    c = Type.GetType("Lucene.Net.Store." + lockFactoryClassName);
                }
            }
            catch (Exception)
            {
                throw new IOException("unable to find LockClass " + lockFactoryClassName);
            }

            LockFactory lockFactory;

            try
            {
                lockFactory = (LockFactory)Activator.CreateInstance(c);
            }
            catch (UnauthorizedAccessException e)
            {
                throw new IOException("Cannot instantiate lock factory " + lockFactoryClassName, e);
            }
            catch (InvalidCastException e)
            {
                throw new IOException("unable to cast LockClass " + lockFactoryClassName + " instance to a LockFactory", e);
            }
            catch (Exception e)
            {
                throw new IOException("InstantiationException when instantiating LockClass " + lockFactoryClassName, e);
            }

            DirectoryInfo lockDir = new DirectoryInfo(lockDirName);

            if (lockFactory is FSLockFactory)
            {
                ((FSLockFactory)lockFactory).SetLockDir(lockDir);
            }

            Console.WriteLine("Connecting to server " + addr + " and registering as client " + myID + "...");
            using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
                socket.Connect(verifierHost, verifierPort);

                using (Stream stream = new NetworkStream(socket))
                {
                    BinaryReader intReader = new BinaryReader(stream);
                    BinaryWriter intWriter = new BinaryWriter(stream);

                    intWriter.Write(myID);
                    stream.Flush();

                    lockFactory.LockPrefix = "test";
                    LockFactory verifyLF = new VerifyingLockFactory(lockFactory, stream);
                    Lock        l        = verifyLF.MakeLock("test.lock");
                    Random      rnd      = new Random();

                    // wait for starting gun
                    if (intReader.ReadInt32() != 43)
                    {
                        throw new IOException("Protocol violation");
                    }

                    for (int i = 0; i < count; i++)
                    {
                        bool obtained = false;

                        try
                        {
                            obtained = l.Obtain(rnd.Next(100) + 10);
                        }
#pragma warning disable 168
                        catch (LockObtainFailedException e)
#pragma warning restore 168
                        {
                        }

                        if (obtained)
                        {
                            Thread.Sleep(sleepTimeMS);
                            l.Dispose();
                        }

                        if (i % 500 == 0)
                        {
                            Console.WriteLine((i * 100.0 / count) + "% done.");
                        }

                        Thread.Sleep(sleepTimeMS);
                    }
                }
            }

            Console.WriteLine("Finished " + count + " tries.");
        }
예제 #9
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 public CheckedLock(VerifyingLockFactory enclosingInstance, Lock lock_Renamed)
 {
     InitBlock(enclosingInstance);
     this.lock_Renamed = lock_Renamed;
 }
예제 #10
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        public virtual void  TestDirectInstantiation()
        {
            System.IO.FileInfo path = new System.IO.FileInfo(SupportClass.AppSettings.Get("tempDir", System.IO.Path.GetTempPath()));

            int sz = 2;

            Directory[] dirs = new Directory[sz];

            dirs[0] = new SimpleFSDirectory(path, null);
            // dirs[1] = new NIOFSDirectory(path, null);
            System.Console.WriteLine("Skipping NIOFSDirectory() test under Lucene.Net");
            dirs[1] = new MMapDirectory(path, null);

            for (int i = 0; i < sz; i++)
            {
                Directory dir = dirs[i];
                dir.EnsureOpen();
                System.String fname       = "foo." + i;
                System.String lockname    = "foo" + i + ".lck";
                IndexOutput   out_Renamed = dir.CreateOutput(fname);
                out_Renamed.WriteByte((byte)i);
                out_Renamed.Close();

                for (int j = 0; j < sz; j++)
                {
                    Directory d2 = dirs[j];
                    d2.EnsureOpen();
                    Assert.IsTrue(d2.FileExists(fname));
                    Assert.AreEqual(1, d2.FileLength(fname));

                    // don't test read on MMapDirectory, since it can't really be
                    // closed and will cause a failure to delete the file.
                    if (d2 is MMapDirectory)
                    {
                        continue;
                    }

                    IndexInput input = d2.OpenInput(fname);
                    Assert.AreEqual((byte)i, input.ReadByte());
                    input.Close();
                }

                // delete with a different dir
                dirs[(i + 1) % sz].DeleteFile(fname);

                for (int j = 0; j < sz; j++)
                {
                    Directory d2 = dirs[j];
                    Assert.IsFalse(d2.FileExists(fname));
                }

                Lock lock_Renamed = dir.MakeLock(lockname);
                Assert.IsTrue(lock_Renamed.Obtain());

                for (int j = 0; j < sz; j++)
                {
                    Directory d2    = dirs[j];
                    Lock      lock2 = d2.MakeLock(lockname);
                    try
                    {
                        Assert.IsFalse(lock2.Obtain(1));
                    }
                    catch (LockObtainFailedException e)
                    {
                        // OK
                    }
                }

                lock_Renamed.Release();

                // now lock with different dir
                lock_Renamed = dirs[(i + 1) % sz].MakeLock(lockname);
                Assert.IsTrue(lock_Renamed.Obtain());
                lock_Renamed.Release();
            }

            for (int i = 0; i < sz; i++)
            {
                Directory dir = dirs[i];
                dir.EnsureOpen();
                dir.Close();
                Assert.IsFalse(dir.isOpen_ForNUnit);
            }
        }
예제 #11
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 /// <summary>Constructs an executor that will grab the named lock. </summary>
 public With(Lock lock_Renamed, long lockWaitTimeout)
 {
     this.lock_Renamed    = lock_Renamed;
     this.lockWaitTimeout = lockWaitTimeout;
 }