private void ReceiveModulesInformation(EndianBinaryReader reader) { switch (hostPlatform) { case Platform.Xbox: XboxSymbolsManager xboxSymbolsManager = new XboxSymbolsManager(); int numModules = reader.ReadInt32(); for (int i = 0; i < numModules; ++i) { string path = ReadString(reader); UInt32 baseAddress = reader.ReadUInt32(); UInt32 size = reader.ReadUInt32(); Int32 a = reader.ReadInt32(); Int16 b = reader.ReadInt16(); Int16 c = reader.ReadInt16(); Byte[] d = reader.ReadBytes(8); Guid guid = new Guid(a, b, c, d); UInt32 age = reader.ReadUInt32(); try { xboxSymbolsManager.AddModuleInformation(path, baseAddress, size, guid, age); } catch (System.IO.FileNotFoundException) { // This can happen if Dia2Lib.dll cannot be found } } symbolsManager = xboxSymbolsManager; break; default: LogMessage("Received module information for platform {0} but this is not interpreted yet", hostPlatform); break; } }
private void Reset() { hostVersion = 0; hostPlatform = Platform.Unknown; symbolsManager = null; cppCallStackMode = CppCallStackMode.Disabled; }
private void ReceiveModulesInformation(EndianBinaryReader reader) { switch (hostPlatform) { #if (SUPPORT_RESTRICTED_PLATFORMS) case Platform.Xenia: XeniaSymbolsManager xeniaSymbolsManager = new XeniaSymbolsManager(); xeniaSymbolsManager.LoadModules(reader); symbolsManager = xeniaSymbolsManager; break; case Platform.Provo: ProvoSymbolsManager provoSymbolsManager = new ProvoSymbolsManager(); provoSymbolsManager.LoadModules(reader); symbolsManager = provoSymbolsManager; break; #endif default: LogMessage("Received module information for platform {0} but this is not interpreted yet", hostPlatform); break; } }
public void SetSymbolsManager(SymbolsManager manager) { symbolsManager = manager; }