void Awake() { this.gameObject.tag = "Interactable"; this.Lua = GetComponent <CpuComponent>(); this.Buffer = this.Lua.LuaScript; if (WindowRect == Rect.zero) { WindowRect = new Rect(Screen.width / 2 - 200, Screen.height / 2 - 200, 400, 400); } }
public override void BeforePatch() { CpuComponent.Register(); }