//LuaFunction _call = null; public LuaBeatEvent(LuaTable table) { self = table; luaState = table.GetLuaState(); self.AddRef(); _add = self.GetLuaFunction("Add"); _remove = self.GetLuaFunction("Remove"); //_call = self.GetLuaFunction("__call"); }
//LuaFunction _call = null; public LuaEvent(LuaTable table) { self = table; luaState = table.GetLuaState(); self.AddRef(); _add = self.GetLuaFunction("Add"); _remove = self.GetLuaFunction("Remove"); //_call = self.GetLuaFunction("__call"); }
/*----------- C#调用lua的接口 ----------*/ public object[] CallMethod(string methodName, params object[] args) { if (luaTable != null) { var func = luaTable.GetLuaFunction(methodName); if (func != null) { return(func.Call(args)); } } return(null); }
//LuaFunction _call = null; #region constructor public LuaBeatEvent(LuaTable table) { self = table; // 获取参数 table 的 luaState 字段的值 luaState = table.GetLuaState(); // 增加引用计数 self.AddRef(); // 获取 self 中的 Add 和 Remove 方法 _add = self.GetLuaFunction("Add"); _remove = self.GetLuaFunction("Remove"); //_call = self.GetLuaFunction("__call"); }
// private IEnumerator UpdateAction () // { // while (true) // { // UpdatePvpAction(); // yield return new WaitForSeconds(1); // } // } public void SetLoginSuccessData(string sdkId, string u8id, string token, int platformId) { if (PlatformProxy.instance.GetPlatformId() == 0) { return; } LoginProxy.instance.cachedAccount = sdkId; LoginProxy.instance.cachedPassword = string.Empty; LoginProxy.instance.cachedToken = token; LoginProxy.instance.cachedPlatformId = platformId; LoginProxy.instance.cachedU8userID = u8id; Logic.TalkingData.Controller.TalkingDataController.instance.TDGAAccountSetAccount(sdkId); LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel", "game_model")[0]; table.GetLuaFunction("SetChannelId").Call(platformId); table.GetLuaFunction("SetPlatformAccountId").Call(sdkId); }
public void PaymentCallback(string s) { #if UNITY_IOS && !UNITY_EDITOR JsonData jsonData = JsonMapper.ToObject(s); string base64Encoding = (string)jsonData["base64Encoding"]; string productIdentifier = (string)jsonData["productIdentifier"]; string transactionIdentifier = (string)jsonData["transactionIdentifier"]; string[] strs = productIdentifier.Split('_'); int id = 0; if (strs.Length > 1) { id = strs[1].ToInt32(); } /****** 此段为修复客户端表与app store商品ID不一致的问题所加 ******/ if (id == 26) { id = 105; } else if (id == 27) { id = 106; } /****** 此段为修复客户端表与app store商品ID不一致的问题所加 ******/ Debugger.Log("base64Encoding:" + base64Encoding); Debugger.Log("id:" + id); LuaInterface.LuaTable onlineGiftController = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "shop_controller")[0]; onlineGiftController.GetLuaFunction("AppStoreVerifyReq").Call(id, base64Encoding, transactionIdentifier); #endif }
public static void OpenRewardTipsView(List <GameResData> rewardList) { LuaTable tips_model = LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel", "tips_model")[0] as LuaTable; LuaTable tip_view = tips_model.GetLuaFunction("GetTipView").Call("common_reward_tips_view")[0] as LuaTable; tip_view.GetLuaFunction("CreateByCSharpGameResDataList").Call(rewardList); }
void initLuaBridge() { LuaTable lua = LuaLoader.GetMainState().GetTable("EventBridge"); if (lua != null) { luaProtoMsgParseFun = lua.GetLuaFunction("onProtoMsgParse"); luaBinaryMsgParseFun = lua.GetLuaFunction("onBinMsgParse"); luaEventFun = lua.GetLuaFunction("onLuaEventParse"); lua.Dispose(); lua = null; } }
public void ClickHeroComposeHandler() { // LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel","consortia_model")[0]; // table.GetLuaFunction("OpenCreateConsortiaView").Call(); LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "hero_controller")[0]; table.GetLuaFunction("OpenHeroComposeView").Call(); }
public void ConnectLua(LuaTable luaObj) { _OnInit = luaObj.GetLuaFunction("OnInit"); _DoHideAnimation = luaObj.GetLuaFunction("DoHideAnimation"); _DoShowAnimation = luaObj.GetLuaFunction("DoShowAnimation"); _OnShown = luaObj.GetLuaFunction("OnShown"); _OnHide = luaObj.GetLuaFunction("OnHide"); }
public void ClickPackButtonHandler() { LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "pack_controller")[0]; table.GetLuaFunction("OpenPackView").Call(); }
public void ClickArenaPointRaceBtnHandler() { LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel", "arena_model")[0]; table.GetLuaFunction("OpenRaceIntroView").Call(); }
private bool LOBBY2CLIENT_LOGIN_SUCCESS_Handler(Observers.Interfaces.INotification note) { UI.UIMgr.instance.CloseAll(); UI.UIMgr.instance.Open <Logic.UI.LoadGame.View.LoadGameView>(Logic.UI.LoadGame.View.LoadGameView.PREFAB_PATH); Logic.Protocol.Model.LoginResp resp = note.Body as Logic.Protocol.Model.LoginResp; //Debugger.Log(resp.account); //Debugger.Log(resp.ToString()); // PlayerProxy.instance.SetPlayerName(resp.roleName); GameProxy.instance.AccountName = resp.roleName; List <PlayerInfo> playerInfoList = PlayerProxy.instance.PlayerInfoDictionary.GetValues(); int playerInfoCount = playerInfoList.Count; // for (int i = 0; i < playerInfoCount; i++) // { // playerInfoList[i].name = PlayerProxy.instance.PlayerName; // } // GameProxy.instance.PlayerInfo.name = PlayerProxy.instance.PlayerName; GameProxy.instance.serverId = resp.serverId; GameProxy.instance.AccountId = resp.roleId; GameProxy.instance.AccountHeadIcon = UIUtil.ParseHeadIcon(resp.headNo); //GameProxy.instance.UpdateAccountLevelAndExp(resp.lv, resp.exp); LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel", "game_model")[0]; table.GetLuaFunction("UpdateAccountLevelAndExp").Call(resp.lv, resp.exp); table.GetLuaFunction("SetAccountName").Call(resp.roleName); table.GetLuaFunction("SetAccountHeadNo").Call(resp.headNo); table.GetLuaFunction("SetLastServerId").Call(resp.serverId); table.GetLuaFunction("SetAccountId").Call(resp.account); table.GetLuaFunction("SetServerName").Call(ServerList.Model.ServerListProxy.instance.GetCurrentServerInfo().name); TimeController.instance.login = true; TimeController.instance.ServerTimeTicksMillisecond = resp.serverTime; LuaInterface.LuaTable onlineGiftController = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "online_gift_controller")[0]; onlineGiftController.GetLuaFunction("OnlineGiftSynReq").Call(); Protocol.ProtocolProxy.instance.SendProtocol(new ClientActiveReq()); PlayerPrefs.SetString("account", resp.account); PlayerPrefs.SetInt("lastLoginServerId", ServerList.Model.ServerListProxy.instance.lastServerId); PlayerPrefs.Save(); #if UNITY_IOS PlatformProxy.instance.InitIOSPayment(); Game.Model.GameProxy.instance.SetLoginSuccessData(resp.account, string.Empty, string.Empty, PlatformProxy.instance.GetPlatformId()); #endif GameProxy.instance.SendGameInfo(); //if(FunctionOpen.Model.FunctionOpenProxy.instance.IsFunctionOpen(Enums.FunctionOpenType.MainView_Activity)) // LuaInterface.ToLuaPb.SetFromLua((int)MSG.ActivityListReq); //if (FunctionOpen.Model.FunctionOpenProxy.instance.IsFunctionOpen(Enums.FunctionOpenType.MainView_Chat)) // LuaInterface.ToLuaPb.SetFromLua((int)MSG.ChatInfoReq); // Logic.Game.Controller.GameController.instance.LoadGame(); //UIMgr.instance.Close(Logic.UI.ServerList.View.ServerView.PREFAB_PATH); Logic.Game.Controller.GameController.instance.LoadAllGame(); if (CreateRole.Controller.CreateRoleController.instance.isCreatingNewRole) { AdTracking.Controller.AdTrackingController.instance.AdTracking_OnRegister(resp.account); Logic.Game.Controller.GameController.instance.SendExternalData(Logic.Enums.ExtraDataType.CreateRole); CreateRole.Controller.CreateRoleController.instance.isCreatingNewRole = false; } AdTracking.Controller.AdTrackingController.instance.AdTracking_OnLogin(resp.account); Logic.Game.Controller.GameController.instance.SendExternalData(Logic.Enums.ExtraDataType.EntryGame); return(true); }
public void OnClickTopHundredRankBtnHandler() { LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "ranking_controller")[0]; table.GetLuaFunction("OpenRankingView").Call(4); }