/* * Passes errors (argument e) to the Lua interpreter */ internal void throwError(LuaCore.lua_State luaState, object e) { // We use this to remove anything pushed by luaL_where int oldTop = LuaLib.lua_gettop(luaState); // Stack frame #1 is our C# wrapper, so not very interesting to the user // Stack frame #2 must be the lua code that called us, so that's what we want to use LuaLib.luaL_where(luaState, 1); var curlev = popValues(luaState, oldTop); // Determine the position in the script where the exception was triggered string errLocation = string.Empty; if (curlev.Length > 0) { errLocation = curlev[0].ToString(); } string message = e as string; if (!message.IsNull()) { // Wrap Lua error (just a string) and store the error location e = new LuaScriptException(message, errLocation); } else { var ex = e as Exception; if (!ex.IsNull()) { // Wrap generic .NET exception as an InnerException and store the error location e = new LuaScriptException(ex, errLocation); } } push(luaState, e); LuaLib.lua_error(luaState); }