static void _RegisterEveryThing(IntPtr L, InitStep step) { LuaObject.Init(L, step); LuaGameObjectObject.Init(L, step); LuaCollider.Init(L, step); LuaBoxCollider.Init(L, step); LuaMeshRenderer.Init(L, step); LuaComponent.Init(L, step); LuaMeshFilter.Init(L, step); LuaRenderer.Init(L, step); }
public static void Init() { LuaGameObjectObject.Init(); }