예제 #1
0
 static void _RegisterEveryThing(IntPtr L, InitStep step)
 {
     LuaObject.Init(L, step);
     LuaGameObjectObject.Init(L, step);
     LuaCollider.Init(L, step);
     LuaBoxCollider.Init(L, step);
     LuaMeshRenderer.Init(L, step);
     LuaComponent.Init(L, step);
     LuaMeshFilter.Init(L, step);
     LuaRenderer.Init(L, step);
 }
예제 #2
0
 public static void Init()
 {
     LuaGameObjectObject.Init();
 }