lua_toboolean() 공개 정적인 메소드

public static lua_toboolean ( IntPtr luaState, int index ) : bool
luaState IntPtr
index int
리턴 bool
예제 #1
0
 private object getAsBoolean(IntPtr luaState, int stackPos)
 {
     return(LuaDLL.lua_toboolean(luaState, stackPos));
 }
예제 #2
0
 public bool LuaToBoolean(int idx)
 {
     return(LuaDLL.lua_toboolean(L, idx));
 }
예제 #3
0
        static int Print_Warning(IntPtr L)
        {
            try
            {
                int           n  = LuaDLL.lua_gettop(L);
                StringBuilder sb = StringBuilderCache.Acquire();
#if UNITY_EDITOR2
                int    line     = LuaDLL.tolua_where(L, 1);
                string filename = LuaDLL.lua_tostring(L, -1);
                LuaDLL.lua_settop(L, n);

                if (!filename.Contains("."))
                {
                    sb.AppendFormat("[{0}.lua:{1}]:", filename, line);
                }
                else
                {
                    sb.AppendFormat("[{0}:{1}]:", filename, line);
                }
#endif

                sb.Append("[");
                sb.Append(DateTime.Now.ToString("HH:mm:ss"));
                sb.Append("] ");

                for (int i = 1; i <= n; i++)
                {
                    if (i > 1)
                    {
                        sb.Append("    ");
                    }

                    if (LuaDLL.lua_isstring(L, i) == 1)
                    {
                        sb.Append(LuaDLL.lua_tostring(L, i));
                    }
                    else if (LuaDLL.lua_isnil(L, i))
                    {
                        sb.Append("nil");
                    }
                    else if (LuaDLL.lua_isboolean(L, i))
                    {
                        sb.Append(LuaDLL.lua_toboolean(L, i) ? "true" : "false");
                    }
                    else
                    {
                        IntPtr p = LuaDLL.lua_topointer(L, i);

                        if (p == IntPtr.Zero)
                        {
                            sb.Append("nil");
                        }
                        else
                        {
                            sb.AppendFormat("{0}:0x{1}", LuaDLL.luaL_typename(L, i), p.ToString("X"));
                        }
                    }
                }

                GameBase.Debugger.LogWarning_Fixed(StringBuilderCache.GetStringAndRelease(sb));
                return(0);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }
        }