public void LuaPushString(string str) { LuaDLL.lua_pushstring(L, str); }
public void LuaRawGlobal(string name) { LuaDLL.lua_pushstring(L, name); LuaDLL.lua_rawget(L, LuaIndexes.LUA_GLOBALSINDEX); }
/* * Pushes the object into the Lua stack according to its type. */ internal void push(IntPtr luaState, object o) { if (o == null) { LuaDLL.lua_pushnil(luaState); return; } Type t = o.GetType(); if (t == typeof(bool)) { bool b = (bool)o; LuaDLL.lua_pushboolean(luaState, b); } else if (t == typeof(UnityEngine.Object)) { UnityEngine.Object obj = (UnityEngine.Object)o; if (obj == null) { LuaDLL.lua_pushnil(luaState); return; } else { pushObject(luaState, o, "luaNet_metatable"); } } else if (t.IsEnum) { LuaScriptMgr.PushEnum(luaState, o); } else if (t.IsArray) { LuaScriptMgr.PushArray(luaState, o); } else if (t.IsPrimitive) { double d = Convert.ToDouble(o); LuaDLL.lua_pushnumber(luaState, d); } else if (t == typeof(string)) { string str = (string)o; LuaDLL.lua_pushstring(luaState, str); } else if (IsILua(o)) { #if !__NOGEN__ (((ILuaGeneratedType)o).__luaInterface_getLuaTable()).push(luaState); #endif } else if (t == typeof(LuaTable)) { ((LuaTable)o).push(luaState); } else if (t == typeof(LuaCSFunction)) { pushFunction(luaState, (LuaCSFunction)o); } else if (t == typeof(LuaFunction)) { ((LuaFunction)o).push(luaState); } else if (t.IsValueType) { int index = addObject(o); PushNewValueObject(luaState, o, index, "luaNet_metatable"); } else { pushObject(luaState, o, "luaNet_metatable"); } }
public int pushError(IntPtr luaState, string msg) { LuaDLL.lua_pushnil(luaState); LuaDLL.lua_pushstring(luaState, msg); return(2); }
public static void lua_setglobal(IntPtr luaState, string name) { LuaDLL.lua_pushstring(luaState, name); LuaDLL.lua_insert(luaState, -2); LuaDLL.lua_settable(luaState, LuaIndexes.LUA_GLOBALSINDEX); }
public LuaState() { // Create State L = LuaDLL.luaL_newstate(); // Create LuaInterface library LuaDLL.luaL_openlibs(L); LuaDLL.lua_pushstring(L, "LUAINTERFACE LOADED"); LuaDLL.lua_pushboolean(L, true); LuaDLL.lua_settable(L, (int)LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_newtable(L); LuaDLL.lua_setglobal(L, "luanet"); LuaDLL.lua_pushvalue(L, (int)LuaIndexes.LUA_GLOBALSINDEX); LuaDLL.lua_getglobal(L, "luanet"); LuaDLL.lua_pushstring(L, "getmetatable"); LuaDLL.lua_getglobal(L, "getmetatable"); LuaDLL.lua_settable(L, -3); // Set luanet as global for object translator LuaDLL.lua_replace(L, (int)LuaIndexes.LUA_GLOBALSINDEX); translator = new ObjectTranslator(this, L); LuaDLL.lua_replace(L, (int)LuaIndexes.LUA_GLOBALSINDEX); GCHandle handle = GCHandle.Alloc(translator, GCHandleType.Pinned); IntPtr thisptr = GCHandle.ToIntPtr(handle); LuaDLL.lua_pushlightuserdata(L, thisptr); LuaDLL.lua_setglobal(L, "_translator"); tracebackFunction = new LuaCSFunction(LuaStatic.traceback); // We need to keep this in a managed reference so the delegate doesn't get garbage collected panicCallback = new LuaCSFunction(LuaStatic.panic); LuaDLL.lua_atpanic(L, panicCallback); printFunction = new LuaCSFunction(LuaStatic.print); LuaDLL.lua_pushstdcallcfunction(L, printFunction); LuaDLL.lua_setfield(L, LuaIndexes.LUA_GLOBALSINDEX, "print"); loadfileFunction = new LuaCSFunction(LuaStatic.loadfile); LuaDLL.lua_pushstdcallcfunction(L, loadfileFunction); LuaDLL.lua_setfield(L, LuaIndexes.LUA_GLOBALSINDEX, "loadfile"); dofileFunction = new LuaCSFunction(LuaStatic.dofile); LuaDLL.lua_pushstdcallcfunction(L, dofileFunction); LuaDLL.lua_setfield(L, LuaIndexes.LUA_GLOBALSINDEX, "dofile"); // Insert our loader FIRST loaderFunction = new LuaCSFunction(LuaStatic.loader); LuaDLL.lua_pushstdcallcfunction(L, loaderFunction); int loaderFunc = LuaDLL.lua_gettop(L); LuaDLL.lua_getfield(L, LuaIndexes.LUA_GLOBALSINDEX, "package"); LuaDLL.lua_getfield(L, -1, "loaders"); int loaderTable = LuaDLL.lua_gettop(L); // Shift table elements right for (int e = LuaDLL.luaL_getn(L, loaderTable) + 1; e > 1; e--) { LuaDLL.lua_rawgeti(L, loaderTable, e - 1); LuaDLL.lua_rawseti(L, loaderTable, e); } LuaDLL.lua_pushvalue(L, loaderFunc); LuaDLL.lua_rawseti(L, loaderTable, 1); LuaDLL.lua_settop(L, 0); DoString(LuaStatic.init_luanet); }
public static void lua_rawglobal(IntPtr luaState, string name) { LuaDLL.lua_pushstring(luaState, name); LuaDLL.lua_rawget(luaState, LuaIndexes.LUA_GLOBALSINDEX); }
/*static void PushNull(IntPtr L) * { * LuaDLL.tolua_pushudata(L, 1); * }*/ //PushVarObject public static void Push(IntPtr L, object obj) { if (obj == null) { LuaDLL.lua_pushnil(L); return; } Type t = obj.GetType(); if (t.IsValueType) { if (t == typeof(bool)) { bool b = (bool)obj; LuaDLL.lua_pushboolean(L, b); } else if (t.IsEnum) { Push(L, (System.Enum)obj); } else if (t.IsPrimitive) { double d = LuaMisc.ToDouble(obj); LuaDLL.lua_pushnumber(L, d); } else if (t == typeof(Vector3)) { Push(L, (Vector3)obj); } else if (t == typeof(Quaternion)) { Push(L, (Quaternion)obj); } else if (t == typeof(Vector2)) { Push(L, (Vector2)obj); } else if (t == typeof(Vector4)) { Push(L, (Vector4)obj); } else if (t == typeof(Color)) { Push(L, (Color)obj); } else if (t == typeof(RaycastHit)) { Push(L, (RaycastHit)obj); } else if (t == typeof(Touch)) { Push(L, (Touch)obj); } else if (t == typeof(Ray)) { Push(L, (Ray)obj); } else if (t == typeof(Bounds)) { Push(L, (Bounds)obj); } else if (t == typeof(LayerMask)) { PushLayerMask(L, (LayerMask)obj); } else { PushValue(L, (ValueType)obj); } } else { if (t.IsArray) { Push(L, (Array)obj); } else if (t == typeof(string)) { LuaDLL.lua_pushstring(L, (string)obj); } else if (t.IsSubclassOf(typeof(LuaBaseRef))) { Push(L, (LuaBaseRef)obj); } else if (t.IsSubclassOf(typeof(UnityEngine.Object))) { Push(L, (UnityEngine.Object)obj); } else if (t.IsSubclassOf(typeof(UnityEngine.TrackedReference))) { Push(L, (UnityEngine.TrackedReference)obj); } else if (t == typeof(LuaByteBuffer)) { LuaByteBuffer lbb = (LuaByteBuffer)obj; LuaDLL.lua_pushlstring(L, lbb.buffer, lbb.buffer.Length); } else if (t.IsSubclassOf(typeof(Delegate))) { Push(L, (Delegate)obj); } else if (obj is System.Collections.IEnumerator) { Push(L, (IEnumerator)obj); } else if (t == typeof(EventObject)) { Push(L, (EventObject)obj); } else if (t == monoType) { Push(L, (Type)obj); } else { PushObject(L, obj); } } }
public static void Push(IntPtr L, object obj) { if (obj == null) { LuaDLL.lua_pushnil(L); return; } Type type = obj.GetType(); if (type.get_IsValueType()) { if (type == typeof(bool)) { bool value = (bool)obj; LuaDLL.lua_pushboolean(L, value); } else if (type.get_IsEnum()) { ToLua.Push(L, (Enum)obj); } else if (type.get_IsPrimitive()) { double number = LuaMisc.ToDouble(obj); LuaDLL.lua_pushnumber(L, number); } else if (type == typeof(Vector3)) { ToLua.Push(L, (Vector3)obj); } else if (type == typeof(Quaternion)) { ToLua.Push(L, (Quaternion)obj); } else if (type == typeof(Vector2)) { ToLua.Push(L, (Vector2)obj); } else if (type == typeof(Vector4)) { ToLua.Push(L, (Vector4)obj); } else if (type == typeof(Color)) { ToLua.Push(L, (Color)obj); } else if (type == typeof(RaycastHit)) { ToLua.Push(L, (RaycastHit)obj); } else if (type == typeof(Touch)) { ToLua.Push(L, (Touch)obj); } else if (type == typeof(Ray)) { ToLua.Push(L, (Ray)obj); } else if (type == typeof(Bounds)) { ToLua.Push(L, (Bounds)obj); } else if (type == typeof(LayerMask)) { ToLua.PushLayerMask(L, (LayerMask)obj); } else { ToLua.PushValue(L, (ValueType)obj); } } else if (type.get_IsArray()) { ToLua.Push(L, (Array)obj); } else if (type == typeof(string)) { LuaDLL.lua_pushstring(L, (string)obj); } else if (type.IsSubclassOf(typeof(LuaBaseRef))) { ToLua.Push(L, (LuaBaseRef)obj); } else if (type.IsSubclassOf(typeof(Object))) { ToLua.Push(L, (Object)obj); } else if (type.IsSubclassOf(typeof(TrackedReference))) { ToLua.Push(L, (TrackedReference)obj); } else if (type == typeof(LuaByteBuffer)) { LuaByteBuffer luaByteBuffer = (LuaByteBuffer)obj; LuaDLL.lua_pushlstring(L, luaByteBuffer.buffer, luaByteBuffer.buffer.Length); } else if (type.IsSubclassOf(typeof(Delegate))) { ToLua.Push(L, (Delegate)obj); } else if (obj is IEnumerator) { ToLua.Push(L, (IEnumerator)obj); } else if (type == typeof(EventObject)) { ToLua.Push(L, (EventObject)obj); } else if (type == ToLua.monoType) { ToLua.Push(L, (Type)obj); } else { ToLua.PushObject(L, obj); } }