상속: Manager
    static int CreateItem(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                obj.CreateItem(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string      arg1 = ToLua.CheckString(L, 3);
                LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
                obj.CreateItem(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.PanelManager.CreateItem"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int CreatePanel(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4 && TypeChecker.CheckTypes <string, string>(L, 3))
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                string arg2 = ToLua.ToString(L, 4);
                obj.CreatePanel(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes <string[], string>(L, 3))
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
                string   arg0 = ToLua.CheckString(L, 2);
                string[] arg1 = ToLua.ToStringArray(L, 3);
                string   arg2 = ToLua.ToString(L, 4);
                obj.CreatePanel(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 5 && TypeChecker.CheckTypes <string[], string, LuaInterface.LuaFunction>(L, 3))
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string[]    arg1 = ToLua.ToStringArray(L, 3);
                string      arg2 = ToLua.ToString(L, 4);
                LuaFunction arg3 = ToLua.ToLuaFunction(L, 5);
                obj.CreatePanel(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 5 && TypeChecker.CheckTypes <string, string, LuaInterface.LuaFunction>(L, 3))
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string      arg1 = ToLua.ToString(L, 3);
                string      arg2 = ToLua.ToString(L, 4);
                LuaFunction arg3 = ToLua.ToLuaFunction(L, 5);
                obj.CreatePanel(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.PanelManager.CreatePanel"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int DestroyAllPanel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         obj.DestroyAllPanel();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #4
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 static int GetPanelManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         LuaFramework.PanelManager o = LuaFramework.LuaHelper.GetPanelManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #5
0
 static int ClearPrefab(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PanelManager obj  = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.ClearPrefab(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int ClosePanel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.PanelManager));
         string arg0 = ToLua.CheckString(L, 2);
         obj.ClosePanel(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #7
0
 static int showTransformPosition(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.PanelManager));
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Transform));
         obj.showTransformPosition(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetCanvasParent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         string arg0             = ToLua.CheckString(L, 2);
         UnityEngine.Transform o = obj.GetCanvasParent(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int isContainsPanel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         bool   o    = obj.isContainsPanel(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #10
0
 static int GetPanelObj(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = obj.GetPanelObj(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CreateLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.PanelManager));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Transform o = obj.CreateLayer(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #12
0
 static int CreatePanel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         string      arg0 = ToLua.CheckString(L, 2);
         LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
         obj.CreatePanel(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CreatePanelSync(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.PanelManager));
         int    arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         UnityEngine.GameObject o = obj.CreatePanelSync(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #14
0
    static int get_PanelManager(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.GameManager  obj = (LuaFramework.GameManager)o;
            LuaFramework.PanelManager ret = obj.PanelManager;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PanelManager on a nil value"));
        }
    }
    static int CreatePanel(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.PanelManager), typeof(string), typeof(LuaInterface.LuaFunction)))
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.ToObject(L, 1);
                string      arg0 = ToLua.ToString(L, 2);
                LuaFunction arg1 = ToLua.ToLuaFunction(L, 3);
                obj.CreatePanel(arg0, arg1);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.PanelManager), typeof(string), typeof(UnityEngine.Transform), typeof(System.Action <UnityEngine.GameObject>)))
            {
                LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
                System.Action <UnityEngine.GameObject> arg2 = null;
                LuaTypes funcType4 = LuaDLL.lua_type(L, 4);

                if (funcType4 != LuaTypes.LUA_TFUNCTION)
                {
                    arg2 = (System.Action <UnityEngine.GameObject>)ToLua.ToObject(L, 4);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 4);
                    arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.GameObject>), func) as System.Action <UnityEngine.GameObject>;
                }

                obj.CreatePanel(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.PanelManager.CreatePanel"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #16
0
 static int renderLayerAll(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         LuaFramework.PanelManager obj = (LuaFramework.PanelManager)ToLua.CheckObject <LuaFramework.PanelManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         string arg2 = ToLua.CheckString(L, 4);
         int    arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
         obj.renderLayerAll(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #17
0
 protected void OnLevelWasLoaded(int level)
 {
     LuaManager.OnLevelLoaded(level);
     PanelManager.OnLevelLoaded(level);
 }
예제 #18
0
 void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     LuaManager.OnLevelLoaded(scene.buildIndex);
     PanelManager.OnLevelLoaded(scene.buildIndex);
 }