/// <summary> /// 释放资源 /// </summary> public void CheckExtractResource() { bool isExists = Directory.Exists(Util.DataPath) && Directory.Exists(Util.DataPath + "lua/") && File.Exists(Util.DataPath + "files.txt"); if (isExists || AppConst.DebugMode) { StartCoroutine(GameManager.GetOrCreate(gameObject).OnUpdateResource()); return; //文件已经解压过了,自己可添加检查文件列表逻辑 } StartCoroutine(GameManager.GetOrCreate(gameObject).OnExtractResource()); //启动释放协成 }