public SceneManager(LtScene scene) { this.scene = scene; lightIndex = new HashSet<int>(); volumeIndex = new HashSet<int>(); foreach (var intersectable in scene.Intersectables) { if (intersectable is LtLightsource) { var lt = (intersectable as LtLightsource); //if (lt.Entity is AreaLightsource) lightIndex.Add() } } }
public SceneAdapter(LtScene scn) { this.scene = scn; }
protected virtual void Execute(LtScene scene) { }