static void Main(string[] args) { /* * if (!ColliderCon.connect()) * { * Console.WriteLine("Cannot connect to ColliderconVR service.\nMake Sure VRChat is running and that ColliderCon is loaded"); * Console.ReadLine(); * Environment.Exit(-1); * }*/ BTManager.rescanDevices(); VeldridStartup.CreateWindowAndGraphicsDevice( new WindowCreateInfo(50, 50, 1024, 768, WindowState.Normal, "Lovetap"), new GraphicsDeviceOptions(true, null, true), out _window, out _gd); _window.Resized += () => { _gd.MainSwapchain.Resize((uint)_window.Width, (uint)_window.Height); _controller.WindowResized(_window.Width, _window.Height); }; _cl = _gd.ResourceFactory.CreateCommandList(); _controller = new ImGuiController(_gd, _gd.MainSwapchain.Framebuffer.OutputDescription, _window.Width, _window.Height); CollideSystem.updateColliders(); StartUI(); // CollideSystem.colliders.Add(new WatchedCollider(CollideSystem.getColliderByName("celhandleft"), CollideSystem.getColliderByName("celhandright"))); while (_window.Exists) { InputSnapshot snapshot = _window.PumpEvents(); if (!_window.Exists) { break; } _controller.Update(1f / 60f, snapshot); // Feed the input events to our ImGui controller, which passes them through to ImGui. SubmitUI(); _cl.Begin(); _cl.SetFramebuffer(_gd.MainSwapchain.Framebuffer); _cl.ClearColorTarget(0, new RgbaFloat(_clearColor.X, _clearColor.Y, _clearColor.Z, 1f)); _controller.Render(_gd, _cl); _cl.End(); _gd.SubmitCommands(_cl); _gd.SwapBuffers(_gd.MainSwapchain); } }
public static unsafe void SubmitUI() { Interface.submit(); CollideSystem.updateColliders(); var nps = false; foreach (var colcheck in CollideSystem.colliders) { if (colcheck.tripped) { nps = true; } } if (nps == false) { BTManager.setPlugIntensity(0); } else { BTManager.setPlugIntensity(100); } /* * * ImGui.Begin("asd"); * var DrawList = ImGui.GetWindowDrawList(); * foreach (var w in CollideSystem.colliders) * { * var cc = w.rfirst; * var cc1 = w.rsecond; * var col = 0xFF0000FF; * if (w.tripped==true) * { * col = 0xFF00FF00; * } * DrawList.AddCircleFilled(new Vector2(cc.position.X * 20 + 600, cc.position.Z * 20 + 382), 5, col); * DrawList.AddCircleFilled(new Vector2(cc1.position.X * 20 + 600, cc1.position.Z * 20 + 382), 5, col); * } */ ImGui.End(); }