예제 #1
0
        /// <summary>
        /// 卸载所有资源;
        /// </summary>
        public void ReleaseAllAsset()
        {
            List <string> delAsset = new List <string>();

            foreach (KeyValuePair <string, AssetPack> kvp in m_AllAssets)
            {
                if (!kvp.Value.m_IsResident)                //fufeng ni lao na yang?
                {
                    delAsset.Add(kvp.Key);
                }
            }

            foreach (string assetName in delAsset)
            {
                ReleaseDownLoadCoroutine(assetName);                                 //立即停止Coroutine;
                WWWDownLoader.StopLoad(assetName + m_strAssetExtension);
                WWWDownLoader.RemoveDownLoad(assetName + m_strAssetExtension, null); //AssetLoader内部的 www调用逻辑上来说没有回调.函数内部有非空判断;

                AssetPack assetPack = m_AllAssets[assetName];
                m_AllAssets.Remove(assetName);

                assetPack.m_AssetRefer--;
                assetPack.AssetRelease = true;

                if (assetPack.m_AssetRefer > 0)
                {
                    Debug.LogError("release asset still used: " + assetPack.m_AssetName);
                }

                assetPack = null;
            }

            delAsset.Clear();
        }
예제 #2
0
        public void Release()
        {
            m_RefNum -= 1;
            if (m_RefNum == 0)
            {
                m_mapRoleBodyLoader.Remove(ResuceName);

                WWWDownLoader.StopLoad(ResuceName);
                WWWDownLoader.RemoveDownLoad(ResuceName, null);

                _Release();
            }
        }
예제 #3
0
        public static void ReleaseAllModel()
        {
            foreach (ModelLoader loader in cacheLoaders.Values)
            {
                WWWDownLoader.StopLoad(loader.mResName);
                WWWDownLoader.RemoveDownLoad(loader.mResName, null);

                loader.modelPrefab = null;
                loader.request     = null;
                if (loader.bundle != null)
                {
                    loader.bundle.Unload(true);
                    loader.bundle = null;
                }
            }
            cacheLoaders.Clear();
        }
예제 #4
0
        /// <summary>
        /// 卸载资源;
        /// </summary>
        public void ReleaseAsset(string assetName, Callback <string> callBack, bool isKeepLoading)
        {
            if (m_AllAssets.ContainsKey(assetName))
            {
                AssetPack assetPack = m_AllAssets[assetName];
                if (assetPack != null)
                {
                    if (assetPack.m_CallBack != null)
                    {
                        assetPack.m_CallBack -= callBack;
                    }
                    if (!assetPack.m_IsResident)
                    {
                        assetPack.m_AssetRefer--;

                        if (isKeepLoading)
                        {
                            if (assetPack.State != AssetState.DownLoading && assetPack.State != AssetState.LocalLoading)                            //KeepLoading的任务, 只有在加载完成后,才能进行卸载;
                            {
                                assetPack.m_nKeepLoadingRefer--;
                            }
                        }
                        if (assetPack.m_AssetRefer <= 0 && assetPack.m_nKeepLoadingRefer <= 0)                        //非常驻资源,没有外部使用,并且下载完成的情况下;
                        {
                            assetPack.m_CallBack = null;
                            WWWDownLoader.StopLoad(assetName + m_strAssetExtension);
                            WWWDownLoader.RemoveDownLoad(assetName + m_strAssetExtension, null); //AssetLoader内部的 www调用逻辑上来说没有回调.函数内部有非空判断;

                            ReleaseDownLoadCoroutine(assetName);                                 //立即停止Coroutine;
                            assetPack.AssetRelease = true;
                            m_AllAssets.Remove(assetName);
                        }
                    }
                }
                else
                {
                    Debug.LogError("AssetLoader ReleaseAsset,AssetPack can not be null. " + assetName);
                }
            }
        }
예제 #5
0
        public void Release()
        {
            m_RefNum -= 1;

            if (m_RefNum == 0)
            {
                cacheLoaders.Remove(mResName);

                WWWDownLoader.StopLoad(mResName);
                WWWDownLoader.RemoveDownLoad(mResName, null);

                modelPrefab = null;
                request     = null;
                if (bundle != null)
                {
                    bundle.Unload(true);
                    bundle = null;
                }

                m_www = null;
            }
        }