private void cbbClasses_SelectedIndexChanged(object sender, EventArgs e) { CharacterClass selected = (CharacterClass)cbbClasses.SelectedIndex; currentClass = classes.Find(x => x.ClassType == selected); if (currentClass != null) { cbbResourceType.SelectedIndex = (int)currentClass.ResourceType; txtBaseHP.Text = currentClass.BaseHP.ToString(); txtBaseRes.Text = currentClass.BaseMana.ToString(); txtBaseSta.Text = currentClass.BaseStamina.ToString(); txtHpRegen.Text = currentClass.HealthRegen.ToString(); txtResRegen.Text = currentClass.ManaRegen.ToString(); txtStaRegen.Text = currentClass.StaminaRegen.ToString(); txtBaseAgi.Text = currentClass.BaseAgility.ToString(); txtBaseDex.Text = currentClass.BaseDexterity.ToString(); txtBaseSpi.Text = currentClass.BaseSpirit.ToString(); txtBaseStr.Text = currentClass.BaseStrength.ToString(); txtLevelAgi.Text = currentClass.AgilityPerLevel.ToString(); txtLevelDex.Text = currentClass.DexterityPerLevel.ToString(); txtLevelHp.Text = currentClass.HpPerLevel.ToString(); txtLevelRes.Text = currentClass.ManaPerLevel.ToString(); txtLevelSpi.Text = currentClass.SpiritPerLevel.ToString(); txtLevelSta.Text = currentClass.StaminaPerLevel.ToString(); txtLevelStr.Text = currentClass.StrengthPerLevel.ToString(); } else { currentClass = new ClassInformation(); currentClass.ClassType = selected; classes.Add(currentClass); } }
private void StartupVariables() { RunningCost = 10; Equipment = new EquipmentSlots(); Stats = new CharacterStats(); Stats.Equipment = Equipment; CollisionRadius = 25f; movementInterval = 20f; AttackDelay = 300; Class = new ClassInformation(); Skills = new List<Skill>(); StatusEffects = new List<StatusEffect>(); OnHitEffects = new List<StatusEffect>(); Inventory = new Inventory(); ComboManager = new ComboManager {Attacks = 2, CurrentAttackIndex = 0}; Melee = new Weapon { AttackAngle = 180, AttackRange = 30, AttackPower = 5, Cooldown = 700f, Name = "None" }; Facing = Direction.Down; Behavior = new BehaviorEngine(); Name = string.Empty; ActionState = ActionState.Idle; IsAlive = true; }
public void SetClass(ClassInformation classInformation) { Class = classInformation; Stats.MaxHp = classInformation.BaseHP; Stats.MaxMana = classInformation.BaseMana; Stats.MaxStamina = classInformation.BaseStamina; Stats.BaseAgility = classInformation.BaseAgility; Stats.BaseDexterity = classInformation.BaseDexterity; Stats.BaseSpirit = classInformation.BaseSpirit; Stats.BaseStrength = classInformation.BaseStrength; Stats.Hp = Stats.MaxHp; Stats.Mana = Stats.MaxMana; Stats.Stamina = Stats.MaxStamina; }