public void Draw(BitmapCanvas canvas, DenseMatrix parentMatrix, byte parentAlpha) { LottieLog.BeginSection("GradientFillContent.Draw"); _path.Reset(); for (var i = 0; i < _paths.Count; i++) { _path.AddPath(_paths[i].Path, parentMatrix); } _path.ComputeBounds(out _boundsRect); Shader shader; if (_type == GradientType.Linear) { shader = LinearGradient; } else { shader = RadialGradient; } _shaderMatrix.Set(parentMatrix); shader.LocalMatrix = _shaderMatrix; _paint.Shader = shader; var alpha = (byte)(parentAlpha / 255f * _opacityAnimation.Value / 100f * 255); _paint.Alpha = alpha; canvas.DrawPath(_path, _paint); LottieLog.EndSection("GradientFillContent.Draw"); }
public CanvasCommandList GetCanvasImage(ICanvasResourceCreator resourceCreator, float scaleX, float scaleY) { lock (this) { var commandList = new CanvasCommandList(resourceCreator); using (var session = commandList.CreateDrawingSession()) { var width = _composition.Bounds.Width * scaleX; var height = _composition.Bounds.Height * scaleY; if (_bitmapCanvas == null || _bitmapCanvas.Width < width || _bitmapCanvas.Height < height) { _bitmapCanvas?.Dispose(); _bitmapCanvas = new BitmapCanvas(width, height); } using (_bitmapCanvas.CreateSession(resourceCreator.Device, (float)width, (float)height, session)) { _bitmapCanvas.Clear(Colors.Transparent); LottieLog.BeginSection("Drawable.Draw"); if (_compositionLayer == null) { return(null); } _matrix.Reset(); _matrix = MatrixExt.PreScale(_matrix, scaleX, scaleY); _compositionLayer.Draw(_bitmapCanvas, _matrix, _alpha); LottieLog.EndSection("Drawable.Draw"); } } return(commandList); } }
public override void DrawLayer(BitmapCanvas canvas, Matrix3X3 parentMatrix, byte parentAlpha) { LottieLog.BeginSection("CompositionLayer.Draw"); canvas.GetClipBounds(out _originalClipRect); RectExt.Set(ref _newClipRect, 0, 0, LayerModel.PreCompWidth, LayerModel.PreCompHeight); parentMatrix.MapRect(ref _newClipRect); for (var i = _layers.Count - 1; i >= 0; i--) { var nonEmptyClip = true; if (!_newClipRect.IsEmpty) { nonEmptyClip = canvas.ClipRect(_newClipRect); } if (nonEmptyClip) { var layer = _layers[i]; layer.Draw(canvas, parentMatrix, parentAlpha); } } if (!_originalClipRect.IsEmpty) { canvas.ClipReplaceRect(_originalClipRect); } LottieLog.EndSection("CompositionLayer.Draw"); }
//public int Opacity //{ // get // { // return PixelFormat.TRANSLUCENT; // } //} private void CanvasControlOnDraw(ICanvasAnimatedControl canvasControl, CanvasAnimatedDrawEventArgs args) { lock (this) { using (_bitmapCanvas.CreateSession(canvasControl.Device, canvasControl.Size.Width, canvasControl.Size.Height, args.DrawingSession)) { _bitmapCanvas.Clear(Colors.Transparent); LottieLog.BeginSection("Drawable.Draw"); if (_compositionLayer == null) { return; } var scale = _scale; float extraScale = 1f; float maxScale = GetMaxScale(_bitmapCanvas); if (scale > maxScale) { scale = maxScale; extraScale = _scale / scale; } if (extraScale > 1) { // This is a bit tricky... // We can't draw on a canvas larger than ViewConfiguration.get(context).getScaledMaximumDrawingCacheSize() // which works out to be roughly the size of the screen because Android can't generate a // bitmap large enough to render to. // As a result, we cap the scale such that it will never be wider/taller than the screen // and then only render in the top left corner of the canvas. We then use extraScale // to scale up the rest of the scale. However, since we rendered the animation to the top // left corner, we need to scale up and translate the canvas to zoom in on the top left // corner. _bitmapCanvas.Save(); float halfWidth = (float)_composition.Bounds.Width / 2f; float halfHeight = (float)_composition.Bounds.Height / 2f; float scaledHalfWidth = halfWidth * scale; float scaledHalfHeight = halfHeight * scale; _bitmapCanvas.Translate( Scale * halfWidth - scaledHalfWidth, Scale * halfHeight - scaledHalfHeight); _bitmapCanvas.Scale(extraScale, extraScale, scaledHalfWidth, scaledHalfHeight); } _matrix.Reset(); _matrix = MatrixExt.PreScale(_matrix, scale, scale); _compositionLayer.Draw(_bitmapCanvas, _matrix, _alpha); LottieLog.EndSection("Drawable.Draw"); if (extraScale > 1) { _bitmapCanvas.Restore(); } } } }
private static void Draw(CanvasDevice device, BitmapCanvas bitmapCanvas, CompositionLayer compositionLayer, Rect bounds, float scale, byte alpha, Matrix3X3 matrix, double width, double height, CanvasDrawingSession canvasDrawingSession) { using (bitmapCanvas.CreateSession(device, width, height, canvasDrawingSession)) { bitmapCanvas.Clear(Colors.Transparent); LottieLog.BeginSection("Drawable.Draw"); if (compositionLayer == null) { return; } var localScale = scale; float extraScale = 1f; float maxScale = GetMaxScale(bitmapCanvas, bounds); if (localScale > maxScale) { localScale = maxScale; extraScale = scale / localScale; } if (extraScale > 1) { // This is a bit tricky... // We can't draw on a canvas larger than ViewConfiguration.get(context).getScaledMaximumDrawingCacheSize() // which works out to be roughly the size of the screen because Android can't generate a // bitmap large enough to render to. // As a result, we cap the scale such that it will never be wider/taller than the screen // and then only render in the top left corner of the canvas. We then use extraScale // to scale up the rest of the scale. However, since we rendered the animation to the top // left corner, we need to scale up and translate the canvas to zoom in on the top left // corner. bitmapCanvas.Save(); float halfWidth = (float)bounds.Width / 2f; float halfHeight = (float)bounds.Height / 2f; float scaledHalfWidth = halfWidth * localScale; float scaledHalfHeight = halfHeight * localScale; bitmapCanvas.Translate( scale * halfWidth - scaledHalfWidth, scale * halfHeight - scaledHalfHeight); bitmapCanvas.Scale(extraScale, extraScale, scaledHalfWidth, scaledHalfHeight); } matrix.Reset(); matrix = MatrixExt.PreScale(matrix, localScale, localScale); compositionLayer.Draw(bitmapCanvas, matrix, alpha); LottieLog.EndSection("Drawable.Draw"); if (extraScale > 1) { bitmapCanvas.Restore(); } } }
//public int Opacity //{ // get // { // return PixelFormat.TRANSLUCENT; // } //} private void CanvasControlOnDraw(ICanvasAnimatedControl canvasControl, CanvasAnimatedDrawEventArgs args) { lock (this) { using (_bitmapCanvas.CreateSession(canvasControl.Device, canvasControl.Size.Width, canvasControl.Size.Height, args.DrawingSession)) { _bitmapCanvas.Clear(Colors.Transparent); LottieLog.BeginSection("Drawable.Draw"); if (_compositionLayer == null) { return; } var scale = _scale; float extraScale = 1f; var hasExtraScale = false; float maxScale = GetMaxScale(_bitmapCanvas); if (_compositionLayer.HasMatte() || _compositionLayer.HasMasks()) { // Since we can only scale up the animation so much before masks and mattes get clipped, we // may have to scale the canvas to fake the rest. This isn't a problem for software rendering // but hardware accelerated scaling is rasterized so it will appear pixelated. extraScale = scale / maxScale; scale = Math.Min(scale, maxScale); // This check fixes some floating point rounding issues. hasExtraScale = extraScale > 1.001f; } if (hasExtraScale) { _bitmapCanvas.Save(); // This is extraScale ^2 because what happens is when the scale increases, the intrinsic size // of the view increases. That causes the drawable to keep growing even though we are only // rendering to the size of the view in the top left quarter, leaving the rest blank. // The first scale by extraScale scales up the canvas so that we are back at the original // size. The second extraScale is what actually has the scaling effect. float extraScaleSquared = extraScale * extraScale; int px = (int)(_composition.Bounds.Width * scale / 2f); int py = (int)(_composition.Bounds.Height * scale / 2f); _bitmapCanvas.Scale(extraScaleSquared, extraScaleSquared, px, py); } _matrix.Reset(); _matrix = MatrixExt.PreScale(_matrix, scale, scale); _compositionLayer.Draw(_bitmapCanvas, _matrix, _alpha); if (hasExtraScale) { _bitmapCanvas.Restore(); } LottieLog.EndSection("Drawable.Draw"); } } }
public virtual void Draw(BitmapCanvas canvas, Matrix3X3 parentMatrix, byte parentAlpha) { LottieLog.BeginSection("FillContent.Draw"); _paint.Color = _colorAnimation.Value; var alpha = (byte)(parentAlpha / 255f * _opacityAnimation.Value / 100f * 255); _paint.Alpha = alpha; _path.Reset(); for (var i = 0; i < _paths.Count; i++) { _path.AddPath(_paths[i].Path, parentMatrix); } canvas.DrawPath(_path, _paint); LottieLog.EndSection("FillContent.Draw"); }
//public int Opacity //{ // get // { // return PixelFormat.TRANSLUCENT; // } //} public void Draw(BitmapCanvas canvas) { LottieLog.BeginSection("Drawable.Draw"); if (_compositionLayer == null) { return; } var scale = _scale; if (_compositionLayer.HasMatte()) { scale = Math.Min(_scale, GetMaxScale(canvas)); } _matrix.Reset(); _matrix = MatrixExt.PreScale(_matrix, scale, scale); _compositionLayer.Draw(canvas, _matrix, _alpha); LottieLog.EndSection("Drawable.Draw"); }
internal static void ApplyTrimPathIfNeeded(Path path, float startValue, float endValue, float offsetValue) { LottieLog.BeginSection("applyTrimPathIfNeeded"); PathMeasure.SetPath(path); var length = PathMeasure.Length; if (startValue == 1f && endValue == 0f) { LottieLog.EndSection("applyTrimPathIfNeeded"); return; } if (length == 0f || Math.Abs(endValue - startValue - 1) < .01) { LottieLog.EndSection("applyTrimPathIfNeeded"); return; } var start = length * startValue; var end = length * endValue; var newStart = Math.Min(start, end); var newEnd = Math.Max(start, end); var offset = offsetValue * length; newStart += offset; newEnd += offset; // If the trim path has rotated around the path, we need to shift it back. if (newStart >= length && newEnd >= length) { newStart = MiscUtils.FloorMod(newStart, length); newEnd = MiscUtils.FloorMod(newEnd, length); } if (newStart < 0) { newStart = MiscUtils.FloorMod(newStart, length); } if (newEnd < 0) { newEnd = MiscUtils.FloorMod(newEnd, length); } // If the start and end are equals, return an empty path. if (newStart == newEnd) { path.Reset(); LottieLog.EndSection("applyTrimPathIfNeeded"); return; } if (newStart >= newEnd) { newStart -= length; } _tempPath.Reset(); PathMeasure.GetSegment(newStart, newEnd, ref _tempPath, true); if (newEnd > length) { _tempPath2.Reset(); PathMeasure.GetSegment(0, newEnd % length, ref _tempPath2, true); _tempPath.AddPath(_tempPath2); } else if (newStart < 0) { _tempPath2.Reset(); PathMeasure.GetSegment(length + newStart, length, ref _tempPath2, true); _tempPath.AddPath(_tempPath2); } path.Set(_tempPath); LottieLog.EndSection("applyTrimPathIfNeeded"); }