static void Main(string[] args) { Console.WriteLine("Hello Lottery!"); //int x = 10; //TestPassOutParameter(ref x); //Console.WriteLine(x); txWorld world = new txWorld(); world.SetUpScene(); const double step = 0.001; for (int i = 0; i < 100; i++) { world.Simulate(step); Console.WriteLine("Step: " + i); } }
/// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.SuspendLayout(); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(893, 694); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); world = new txWorld(); world.SetUpScene(); const double step = 0.1; for (int i = 0; i < 20; i++) { world.Simulate(step); //OnPaint(CreateGraphics()); } }