public ShadowRaiseDefendingPlayersThreat(UngoliantsSpawn source) : base("Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)", source) { }
public WhenRevealedEachCommittedCharacterLosesOneWillpower(UngoliantsSpawn source) : base("Each character currently committed to a quest gets -1 Willpower until the end of the phase.", source) { }