private void RewardPlayer(Tier tier) { Getters.GetRandomAmmo(tier).AddToInventory(player); player.Gold += 750 * (int)tier; player.MaxHealth += 50; player.Heal(player.MaxHealth); player.Defence += 15; }
private ShopItems GetRandomStuff(Tier tier) { ShopItems items = new ShopItems(); AddBonuses(items, Getters.GetDrop(tier).Keys.ToList()); AddScraps(items, tier); items.Backpack.Add(Getters.GetRandomAmmo(tier)); return(items); }