private IPile GetPileByExpedition(Card card, List <IPile> piles) { foreach (Pile p in piles) { if (p.Cards.Where(c => c.ExpeditionType.Code == card.ExpeditionType.Code).Any()) { return(p); } } IPile pile = new Pile(); piles.Add(pile); return(pile); }
public Game(List <Card> deck) { List <Card> hand = deck.GetRange(0, 8); PlayerCards = new Pile(hand); deck.RemoveRange(0, 8); hand = deck.GetRange(0, 8); BotCards = new Pile(hand); deck.RemoveRange(0, 8); DrawPile = new Pile(deck); PlayerExpeditions = new List <IPile>(); BotExpeditions = new List <IPile>(); DiscardPiles = new List <IPile>(); DescriptionLastTurn = "Game initialization completed succesfully."; }