internal bool NextBusinessDay(DateTime startDate, out DateTime nextDate, out BusinessDay businessDay) { nextDate = startDate; businessDay = null; var tree = GetDayTree(); // loop no more then 7 times for (int x = 0; x < 7; x++) { DayOfWeek dayOfWeek = nextDate.DayOfWeek; if (!tree.ContainsKey(dayOfWeek)) { // no business days on this day of the week nextDate = nextDate.AddDays(1).Date; continue; } IList <BusinessDay> businessDays = tree[dayOfWeek]; if (businessDays == null) { continue; } foreach (BusinessDay day in businessDays) { if (day == null) { continue; } TimeSpan timeOfDay = nextDate.TimeOfDay; if (timeOfDay >= day.StartTime && timeOfDay < day.EndTime) { // working date in range businessDay = day; return(true); } // past this business day, try other for this day if (timeOfDay >= day.StartTime) { continue; } // move to start time. businessDay = day; nextDate = nextDate.Date.Add(day.StartTime); return(true); } // next day nextDate = nextDate.AddDays(1).Date; } // should never reach here return(false); }
internal bool NextBusinessDay(DateTime startDate, out DateTime nextDate, out BusinessDay businessDay) { nextDate = startDate; businessDay = null; var tree = GetDayTree(); // loop no more then 7 times for (int x = 0; x < 7; x++) { DayOfWeek dayOfWeek = nextDate.DayOfWeek; if (!tree.ContainsKey(dayOfWeek)) { // no business days on this day of the week nextDate = nextDate.AddDays(1).Date; continue; } IList<BusinessDay> businessDays = tree[dayOfWeek]; if (businessDays == null) continue; foreach (BusinessDay day in businessDays) { if (day == null) continue; TimeSpan timeOfDay = nextDate.TimeOfDay; if (timeOfDay >= day.StartTime && timeOfDay < day.EndTime) { // working date in range businessDay = day; return true; } // past this business day, try other for this day if (timeOfDay >= day.StartTime) continue; // move to start time. businessDay = day; nextDate = nextDate.Date.Add(day.StartTime); return true; } // next day nextDate = nextDate.AddDays(1).Date; } // should never reach here return false; }