public ScreenManager() { Dimensions = new Vector2(1200, 800); currentScreen = new SplashScreen(); xmlGameScreenManager = new XmlManager<GameScreen>(); xmlGameScreenManager.Type = currentScreen.Type; currentScreen = xmlGameScreenManager.Load("Load/SplashScreen.xml"); }
void Transistion(GameTime gameTime) { if (IsTransistioning) { Image.Update(gameTime); if (Image.Alpha == 1.0f) { currentScreen.UnloadContent(); currentScreen = newScreen; xmlGameScreenManager.Type = currentScreen.Type; if (File.Exists(currentScreen.XmlPath)) currentScreen = xmlGameScreenManager.Load(currentScreen.XmlPath); currentScreen.LoadContent(); } else if (Image.Alpha == 0.0f) { Image.IsActive = false; IsTransistioning = false; } } }