public void GivenForFloat_WhenSet_ThenFloatStored() { var expected = 100f; PlayerPrefs.SetFloat(TestKey, 10f); PowerPrefs.ForFloat().Set(TestKey, expected); Assert.That(PlayerPrefs.GetFloat(TestKey, 10f), Is.EqualTo(expected)); }
public void GivenForFloat_WhenGet_ThenFloatRetrieved() { var expected = 10f; PlayerPrefs.SetFloat(TestKey, expected); var actual = PowerPrefs.ForFloat().Get(TestKey, 100f); Assert.That(actual, Is.EqualTo(expected)); }