public override void HandleInput(InputState input) { if (input.IsInput(Inputs.MenuAccept, ControllingPlayer)) { GameSession.Current.MenuAccept.Play(GameSession.Current.SoundEffectVolume, 0, 0); if (DialogueBox.Text.FullyTyped) ExitScreen(); else DialogueBox.Text.FullyTyped = true; } }
public override void HandleInput(InputState input) { PlayerIndex playerIndex; if (input.IsInput(Inputs.PressStart, null, out playerIndex)) { GameSession.Current.PressStart.Play(GameSession.Current.SoundEffectVolume, 0, 0); ExitScreen(); ScreenManager.AddScreen(new MainMenu(), playerIndex); } }
public override void HandleInput(InputState input) { if (input.IsInput(Inputs.MenuAccept, ControllingPlayer)) { GameSession.Current.MenuAccept.Play(GameSession.Current.SoundEffectVolume, 0, 0); item = Item.Generate(GameSession.Random.Next(1, 50), GameSession.Random); } if (input.IsInput(Inputs.MenuCancel, ControllingPlayer)) { //GameSession.Current.StartFromSplashScreens(); ExitScreen(); } }
public override void HandleInput(InputState input) { if (input.IsInput(Inputs.GamePause, ControllingPlayer)) ScreenManager.AddScreen(new PauseScreen(), ControllingPlayer); if (InputState.InputMethod == InputMethods.Gamepad) { //player.Position += input.LeftThumbstick(ControllingPlayer).ToVector3() * 8; player.MoveInDirection(input.LeftThumbstick(ControllingPlayer).ToVector3(), player.MoveSpeed); player.IntendedPosition = player.Position; if (player.Position != player.LastPosition) player.TurnTowardsIntended(); } else { if (input.IsNewMousePress(MouseButtons.Left)) { player.IntendedPosition = stage.MouseCoordinates; for (int i = 0; i < stage.Objects.Count; i++) { Rectangle bb = stage.Objects[i].BoundingBox; Vector2 dest = stage.Objects[i].Position.Round().ToVector2();// - stage.ViewOffset.Round(); bb.X += (int)dest.X; bb.Y += (int)dest.Y; if (bb.Contains(new Point((int)stage.MouseCoordinates.X, (int)stage.MouseCoordinates.Z)) && stage.Objects[i] is Actor && stage.Objects[i] != player && Vector3.Distance(player.Position, stage.Objects[i].Position) < 128) ((Actor)stage.Objects[i]).Kill(); } //player.MoveTowardsIntended(); } } }
public override void HandleInput(InputState input) { base.HandleInput(input); if (input.IsInput(Inputs.GamePause, ControllingPlayer)) ScreenManager.AddScreen(new PauseScreen(), ControllingPlayer); }
public override void HandleInput(InputState input) { if (input == null) throw new ArgumentNullException("input"); if (input.IsInput(Inputs.MenuDown, ControllingPlayer)) { do { selectedIndex++; if (selectedIndex >= entries.Count) selectedIndex -= entries.Count; } while (!entries[selectedIndex].Enabled); GameSession.Current.MenuCursor.Play(GameSession.Current.SoundEffectVolume, 0, 0); } if (input.IsInput(Inputs.MenuUp, ControllingPlayer)) { do { selectedIndex--; if (selectedIndex < 0) selectedIndex += entries.Count; } while (!entries[selectedIndex].Enabled); GameSession.Current.MenuCursor.Play(GameSession.Current.SoundEffectVolume, 0, 0); } if (entries[selectedIndex].Content != null) Content = entries[selectedIndex].Content; else Content = null; PlayerIndex playerIndex; if (input.IsInput(Inputs.MenuAccept, ControllingPlayer, out playerIndex)) { if (entries[selectedIndex].IsCancel) GameSession.Current.MenuCancel.Play(GameSession.Current.SoundEffectVolume, 0, 0); else if (entries[selectedIndex].HasSelected) GameSession.Current.MenuAccept.Play(GameSession.Current.SoundEffectVolume, 0, 0); else GameSession.Current.MenuDeny.Play(GameSession.Current.SoundEffectVolume, 0, 0); OnSelectEntry(selectedIndex, playerIndex); } if (input.IsInput(Inputs.MenuLeft, ControllingPlayer, out playerIndex)) { if (entries[selectedIndex].HasSwipeLeft) GameSession.Current.MenuCursor.Play(GameSession.Current.SoundEffectVolume, 0, 0); OnSwipeLeftEntry(selectedIndex, playerIndex); } if (input.IsInput(Inputs.MenuRight, ControllingPlayer, out playerIndex)) { if (entries[selectedIndex].HasSwipeRight) GameSession.Current.MenuCursor.Play(GameSession.Current.SoundEffectVolume, 0, 0); OnSwipeRightEntry(selectedIndex, playerIndex); } if (input.IsInput(Inputs.MenuCancel, ControllingPlayer, out playerIndex) && Cancelable) { GameSession.Current.MenuCancel.Play(GameSession.Current.SoundEffectVolume, 0, 0); OnCancel(playerIndex); } }
public virtual void HandleInput(InputState input) { }