public void Delete() { if (string.IsNullOrEmpty(key.text) || string.IsNullOrEmpty(key.text)) { PopupSystem.ShowPopup("Please enter valid text for key and value", null, "Close", () => { }, url: keySucces, isError: true); return; } LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.DeleteKeyValue(key.text, (response) => { LoadingManager.HideLoadingScreen(); if (response.success) { Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("Key", key.text); PopupSystem.ShowPopup("Deletion Successful", data, "Close", () => { StagesManager.instance.GoToStage(StagesManager.StageID.Storage, null); GetComponent <ScreenCloser>()?.Close(); PopupSystem.CloseNow(); }, url: keySucces); } }); }
public void ShowRewards(AppDemoLootLockerRequests.Item item, AppDemoLootLockerRequests.Group group, AppDemoLootLockerRequests.Collectable collectable) { if (item.collected) { for (int i = 0; i < item.rewards.Length; i++) { PopupSystem.ShowScheduledPopup(item.rewards[i]); } } if (group.completion_percentage >= 100) { for (int i = 0; i < group.rewards.Length; i++) { PopupSystem.ShowScheduledPopup(group.rewards[i]); } } if (collectable.completion_percentage >= 100) { for (int i = 0; i < collectable.rewards.Length; i++) { PopupSystem.ShowScheduledPopup(collectable.rewards[i]); } } }
public void Save() { if (string.IsNullOrEmpty(key.text) || string.IsNullOrEmpty(key.text)) { PopupSystem.ShowPopup("Please enter valid text for key and value", null, "Close", () => { }, url: keySucces, isError: true); return; } LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.UpdateOrCreateKeyValue(key.text, value.text, (response) => { LoadingManager.HideLoadingScreen(); if (response.success) { Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("Key", key.text); data.Add("Value", value.text); DemoAppGetPersistentStoragResponse mainResponse = JsonConvert.DeserializeObject <DemoAppGetPersistentStoragResponse>(response.text); PopupSystem.ShowPopup("Save Successful", data, "Close", () => { StagesManager.instance.GoToStage(StagesManager.StageID.Storage, mainResponse); GetComponent <ScreenCloser>()?.Close(); PopupSystem.CloseNow(); }, url: keySucces); } }); }
public void OnElementClicked() { string[] names = itemToCollect.Split('.'); Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("Collectable", names[0]); data.Add("Group Name", names[1]); data.Add("Item Name", names[2]); string header = ""; item.url = groupName + "_Active"; PopupSystem.ShowPopup("Collectable", data, "Collect", () => { LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.CollectingAnItem(itemToCollect, (response) => { LoadingManager.HideLoadingScreen(); if (response.success) { Debug.Log("Success\n" + response.text); header = "Success"; data.Clear(); AppDemoLootLockerRequests.CollectingAnItemResponse mainResponse = JsonConvert.DeserializeObject <AppDemoLootLockerRequests.CollectingAnItemResponse>(response.text); string[] collectableStrings = itemToCollect.Split('.'); string collectable = collectableStrings[0]; string group = collectableStrings[1]; string tempItem = collectableStrings[2]; mainResponse.mainCollectable = mainResponse.collectables?.FirstOrDefault(x => x.name == collectable); mainResponse.mainGroup = mainResponse.mainCollectable?.groups?.FirstOrDefault(x => x.name == group); mainResponse.mainItem = mainResponse.mainGroup?.items?.FirstOrDefault(x => x.name == tempItem); //Preparing data to display or error messages we have data.Add("1", "You successfully collected: " + itemToCollect); PopupSystem.ShowApprovalFailPopUp(header, data, item.url, false, onComplete: () => { ShowRewards(mainResponse.mainItem, mainResponse.mainGroup, mainResponse.mainCollectable); }); UpdateButtonAppearance(mainResponse.mainItem); } else { header = "Collection Failed"; data.Clear(); //Preparing data to display or error messages we have data.Add("1", "Collection of item failed"); PopupSystem.ShowApprovalFailPopUp(header, data, item.url, true); Debug.Log("Failed\n" + response.text); } }); }, groupName + "_Active"); }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { Debug.LogError("Found Another" + gameObject.name); Destroy(this.transform.parent.gameObject); } }
public void ButtonClicked() { if (currentAsset.asset != null) { if (currentAsset.asset.files != null && currentAsset.asset.files.Length > 0) { StagesManager.instance.GoToStage(StagesManager.StageID.Files, currentAsset.asset); return; } } string header = "Equip"; string btnText = "Equip"; Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("Asset Name", currentAsset.asset.name); data.Add("Asset Context", currentAsset.asset.context); PopupSystem.ShowPopup(header, data, btnText, () => { LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.EquipIdAssetToDefaultCharacter(currentAsset.inventory.instance_id.ToString(), (response) => { LoadingManager.HideLoadingScreen(); if (response.success) { header = "Success"; data.Clear(); //Preparing data to display or error messages we have data.Add("1", "You successfully equipped: " + currentAsset.inventory.asset.name); LoadingManager.ShowLoadingScreen(); StagesManager.instance.GoToStage(StagesManager.StageID.Inventory, null); PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.asset.url, false); } else { Debug.LogError(response.Error); header = "Failed"; data.Clear(); //Preparing data to display or error messages we have string correctedResponse = response.Error.First() == '{' ? response.Error : response.Error.Substring(response.Error.IndexOf('{')); ResponseError equipErrorResponse = new ResponseError(); equipErrorResponse = JsonConvert.DeserializeObject <ResponseError>(correctedResponse); data.Add("1", equipErrorResponse.messages[0]); PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.asset.url, true); } }); }, currentAsset.asset.url); }
public void ButtonClicked() { string header = "Buy Item"; string btnText = "Buy"; Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("Asset Name", currentAsset.name); data.Add("Asset Context", currentAsset.context); data.Add("Cost", currentAsset.price.ToString()); PopupSystem.ShowPopup(header, data, btnText, () => { LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.NormalPurchaseCall(currentAsset.id, currentAsset.variations.First().id, (response) => { LoadingManager.HideLoadingScreen(); if (response.success) { Debug.Log(response.text); UpdateBalanceDisplay(); header = "Success"; data.Clear(); //Preparing data to display or error messages we have data.Add("1", "You successfully bought: " + currentAsset.name); PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.url, false); } else { Debug.Log(response.Error); //making object from error json string correctedResponse = response.Error.First() == '{' ? response.Error : response.Error.Substring(response.Error.IndexOf('{')); ResponseError purchaseErrorResponse = new ResponseError(); purchaseErrorResponse = JsonConvert.DeserializeObject <ResponseError>(correctedResponse); header = "Purchase Failed"; data.Clear(); //Preparing data to display or error messages we have data.Add("1", purchaseErrorResponse.messages[0]); PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.url, true); } }); }, currentAsset.url); }
public void Grant1000XP() { Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("Credits", "1000"); PopupSystem.ShowPopup("Credits Reward", data, "Continue", () => { LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.TriggeringAnEvent("1000 Credits", (response) => { if (response.success) { SelectPlayer(Grant.Credits); } else { Close(); } }); }, url: creditsSprite); }
public void Grant250XP() { List <LootLockerRewardObject> rewardObjects = new List <LootLockerRewardObject>(); Dictionary <string, string> data = new Dictionary <string, string>(); data.Add("XP", "250"); PopupSystem.ShowPopup("XP Reward", data, "Continue", () => { LoadingManager.ShowLoadingScreen(); LootLockerSDKManager.TriggeringAnEvent("250 XP", (response) => { Debug.Log("Response: " + response.message); if (response.success) { //if (response.check_grant_notifications) //{ LootLockerSDKManager.GetAssetNotification((res) => { if (res.success) { for (int i = 0; i < res.objects.Length; i++) { if (res.objects[i].acquisition_source == "reward_level_up") { rewardObjects.Add(res.objects[i]); } } } }); // } SelectPlayer(Grant.XP, rewardObjects); } else { Close(); } }); }, url: xpSprite); }
private void SelectPlayer(Grant grant, List <LootLockerRewardObject> rewardObjects = null) { string header = ""; string normalTextMessage = ""; Dictionary <string, string> data = new Dictionary <string, string>(); string icon = grant == Grant.Credits ? creditsSprite : xpSprite; LootLockerSDKManager.StartSession(LootLockerConfig.current.deviceID, (response) => { LoadingManager.HideLoadingScreen(); if (response.success) { header = "Success"; if (grant == Grant.Credits) { normalTextMessage = "Successfully granted Credits."; } if (grant == Grant.XP) { normalTextMessage = "Successfully granted XP."; } data.Clear(); //Preparing data to display or error messages we have data.Add("1", normalTextMessage); StagesManager.instance.GoToStage(StagesManager.StageID.Home, response); if (rewardObjects != null && rewardObjects.Count > 0) { for (int i = 0; i < rewardObjects.Count; i++) { PopupData PopupData = new PopupData(); PopupData.buttonText = "Ok"; PopupData.url = rewardObjects[i].asset.links.thumbnail; PopupData.withKey = true; PopupData.normalText = new Dictionary <string, string>() { { "Reward", rewardObjects[i].asset.name } }; PopupData.header = "You got a reward"; PopupSystem.ShowScheduledPopup(PopupData); } } } else { header = "Failed"; string correctedResponse = response.Error.First() == '{' ? response.Error : response.Error.Substring(response.Error.IndexOf('{')); ResponseError errorMessage = new ResponseError(); errorMessage = JsonConvert.DeserializeObject <ResponseError>(correctedResponse); normalTextMessage = errorMessage.messages[0]; data.Clear(); //Preparing data to display or error messages we have data.Add("1", normalTextMessage); } PopupSystem.ShowApprovalFailPopUp(header, data, icon); }); }
public void Close() { LoadingManager.HideLoadingScreen(); PopupSystem.CloseNow(); }