private void TimeTickedEventHandler(object sender, TimeTickedEventArgs e) { if (e.FromT < this.triggerT && e.ToT >= this.triggerT) { this.TriggeredThis(); } }
private void TimeTickedEventHandler(object sender, TimeTickedEventArgs e) { this.target.backgroundColor = this.gradient.Evaluate(e.ToT); }
private void TimeTickedEventHandler(object sender, TimeTickedEventArgs e) { this.target.gameObject.transform.position = Vector3.Lerp(this._a, this._b, e.ToT); }
private void TimeTickedEventHandler(object sender, TimeTickedEventArgs e) { int percentage = (int)(e.ToT * 100.0f); this.textGUI.text = percentage + "%"; }