public override void CreateUI(GLEx g, int x, int y, LComponent component, LTexture[] buttonImage) { if (visible && goalPath != null) { g.SetLineWidth(lineWidth); g.SetColor(color); g.Draw(goalPath); g.ResetLineWidth(); g.ResetColor(); } }
public void CreateUI(GLEx g) { if (!isVisible) { return; } this.Setup(); int pointsLength = points.Count; Progress point; int index; int frameD; int indexD; float size = (pointsLength * this.trailLength); for (float i = -1, l = size; ++i < l && !this.stopped;) { index = (int) (frame + i); if (index < pointsLength) { point = points[index]; } else { point = points[index - pointsLength]; } this.alpha = (i / (l - 1)); frameD = frame / (pointsLength - 1); indexD = (int) alpha; if (lineWidth > 0) { g.SetLineWidth(lineWidth); } if (scaleX != 1 || scaleY != 1) { g.Scale(scaleX, scaleY); } if (alpha > 0 && alpha < 1) { g.SetAlpha(alpha); } g.SetColor(color); Step(g, point, indexD, frameD, color, alpha); g.ResetColor(); if (alpha > 0 && alpha < 1) { g.SetAlpha(1); } if (lineWidth > 0) { g.ResetLineWidth(); } if (scaleX != 1 || scaleY != 1) { g.Restore(); } } }
public void Draw(GLEx g, int x, int y) { LColor oldColor = g.GetColor(); g.SetColor(color); switch (style) { case 0: float alpha = 0.0f; int nx = x + width / 2 - (int)r * 4, ny = y + height / 2 - (int)r * 4; g.Translate(nx, ny); for (IIterator it = new IteratorAdapter(list.GetEnumerator()); it.HasNext(); ) { RectBox s = (RectBox)it.Next(); alpha = alpha + 0.1f; g.SetAlpha(alpha); g.FillOval(s.x, s.y, s.width, s.height); } g.SetAlpha(1.0F); g.Translate(-nx, -ny); break; case 1: g.SetLineWidth(10); g.Translate(x, y); g.SetColor(Fill); g.DrawOval(0, 0, width, height); int sa = angle % 360; g.FillArc(x + (width - paintWidth) / 2, y + (height - paintHeight) / 2, paintWidth, paintHeight, sa, sa + ANGLE_STEP); g.Translate(-x, -y); g.ResetLineWidth(); break; } g.SetColor(oldColor); }