private PPolygonPolygonCollider.PWContactedVertex [] ClipEdge(PPolygonPolygonCollider.PWContactedVertex [] clips, Vector2f normal, float dist) { PPolygonPolygonCollider.PWContactedVertex [] line = new PPolygonPolygonCollider.PWContactedVertex [2]; int numClips = 0; float dist0 = normal.Dot(clips[0].v) - dist; float dist1 = normal.Dot(clips[1].v) - dist; if (dist0 < 0.0F) { line[numClips] = clips[0]; numClips++; } if (dist1 < 0.0F) { line[numClips] = clips[1]; numClips++; } if (numClips == 0) return null; if (numClips == 2) return line; int c = 0; if (dist0 < 0.0F && dist1 > 0.0F) c = 1; float d = dist0 / (dist0 - dist1); line[1] = new PPolygonPolygonCollider.PWContactedVertex (); line[1].v = clips[1].v.Sub(clips[0].v).Clone(); line[1].v.MulLocal(d); line[1].v.AddLocal(clips[0].v); line[1].data = clips[c].data; return line; }
public bool Intersects(Line other) { Vector2f lineSegmentStart = new Vector2f(other.GetX1(), other.GetY1()); Vector2f lineSegmentEnd = new Vector2f(other.GetX2(), other.GetY2()); Vector2f circleCenter = new Vector2f(GetCenterX(), GetCenterY()); Vector2f closest; Vector2f segv = lineSegmentEnd.Cpy().Sub(lineSegmentStart); Vector2f ptv = circleCenter.Cpy().Sub(lineSegmentStart); float segvLength = segv.Len(); float projvl = ptv.Dot(segv) / segvLength; if (projvl < 0) { closest = lineSegmentStart; } else if (projvl > segvLength) { closest = lineSegmentEnd; } else { Vector2f projv = segv.Cpy().Scale(projvl / segvLength); closest = lineSegmentStart.Cpy().Add(projv); } bool intersects = circleCenter.Cpy().Sub(closest).LengthSquared() <= GetRadius() * GetRadius(); return(intersects); }
public void GetClosestPoint(Vector2f point, Vector2f result) { loc.Set(point); loc.Sub(start); float projDistance = vec.Dot(loc); projDistance /= vec.LengthSquared(); if (projDistance < 0) { result.Set(start); return; } if (projDistance > 1) { result.Set(end); return; } result.x = start.GetX() + projDistance * vec.GetX(); result.y = start.GetY() + projDistance * vec.GetY(); }
public static float CalcEffectiveMass(PBody b1, PBody b2, Vector2f r1, Vector2f r2, Vector2f normal) { float rn1 = normal.Dot(r1); float rn2 = normal.Dot(r2); return 1.0F / (b1.invM + b2.invM + b1.invI * ((r1.x * r1.x + r1.y * r1.y) - rn1 * rn1) + b2.invI * ((r2.x * r2.x + r2.y * r2.y) - rn2 * rn2)); }
public virtual int Collide(PShape s1, PShape s2, PContact[] cs) { if (s1._type != PShapeType.CONVEX_SHAPE && s1._type != PShapeType.BOX_SHAPE || s2._type != PShapeType.CONVEX_SHAPE && s2._type != PShapeType.BOX_SHAPE) { return 0; } PConvexPolygonShape p1 = (PConvexPolygonShape) s1; PConvexPolygonShape p2 = (PConvexPolygonShape) s2; PPolygonPolygonCollider.PWDistanceData dis1 = GetDistance(p1, p2); if (dis1.dist > 0.0F) return 0; PPolygonPolygonCollider.PWDistanceData dis2 = GetDistance(p2, p1); if (dis2.dist > 0.0F) return 0; float error = 0.008F; int edgeA; PConvexPolygonShape pa; PConvexPolygonShape pb; bool flip; if (dis1.dist > dis2.dist + error) { pa = p1; pb = p2; edgeA = dis1.edge; flip = false; } else { pa = p2; pb = p1; edgeA = dis2.edge; flip = true; } Vector2f normal = pa.nors[edgeA]; Vector2f tangent = new Vector2f(-normal.y, normal.x); Vector2f[] paVers = pa.vers; PPolygonPolygonCollider.PWContactedVertex [] cv = GetEdgeOfPotentialCollision(pa, pb, edgeA, flip); cv = ClipEdge(cv, tangent.Negate(), -tangent.Dot(paVers[edgeA])); if (cv == null) return 0; cv = ClipEdge(cv, tangent, tangent.Dot(paVers[(edgeA + 1) % pa.numVertices])); if (cv == null) return 0; Vector2f contactNormal = (flip) ? normal : normal.Negate(); int numContacts = 0; for (int i = 0; i < 2; i++) { float dist = normal.Dot(cv[i].v) - normal.Dot(paVers[edgeA]); if (dist < 0.0F) { PContact c = new PContact(); c.normal.Set(contactNormal.x, contactNormal.y); c.pos.Set(cv[i].v.x, cv[i].v.y); c.overlap = dist; c.data = cv[i].data; c.data.flip = flip; cs[numContacts] = c; numContacts++; } } return numContacts; }