/// <summary> /// 返回默认数量的落雨 /// </summary> /// /// <returns></returns> public static FreedomEffect GetRainEffect() { return(FreedomEffect.GetRainEffect(60)); }
/// <summary> /// 返回指定数量的落雨 /// </summary> /// /// <param name="count_0"></param> /// <returns></returns> public static FreedomEffect GetRainEffect(int count_0) { return(FreedomEffect.GetRainEffect(count_0, 0, 0)); }
/// <summary> /// 返回指定数量的落雨 /// </summary> /// /// <param name="count_0"></param> /// <param name="x_1"></param> /// <param name="y_2"></param> /// <returns></returns> public static FreedomEffect GetRainEffect(int count_0, int x_1, int y_2) { return(FreedomEffect.GetRainEffect(count_0, x_1, y_2, LSystem.screenRect.width, LSystem.screenRect.height)); }