public Gravity Add(object o, float vx, float vy, float ax, float ay, float ave) { Gravity g = new Gravity(o); g.velocityX = vx; g.velocityY = vy; g.accelerationX = ax; g.accelerationY = ay; g.angularVelocity = ave; Add(g); return(g); }
public void Remove(Gravity obj0) { CollectionUtils.Add(pendingRemove, obj0); }
public void Add(Gravity obj0) { CollectionUtils.Add(pendingAdd, obj0); }
public void Remove(Gravity obj0) { CollectionUtils.Add(pendingRemove,obj0); }
public void Add(Gravity obj0) { CollectionUtils.Add(pendingAdd,obj0); }
public Gravity Add(ActionBind o, float vx, float vy, float ax, float ay, float ave) { Gravity g = new Gravity(o); g.velocityX = vx; g.velocityY = vy; g.accelerationX = ax; g.accelerationY = ay; g.angularVelocity = ave; Add(g); return g; }