public BoardSpell(GameObject obj, WorkingCard card) { GameObject = obj; Transform = obj.transform; Card = card; _eventHandler = GameObject.GetComponent <OnBehaviourHandler>(); _eventHandler.Destroying += DestroyingHandler; }
public BoardCard(GameObject selfObject) { LoadObjectsManager = GameClient.Get <ILoadObjectsManager>(); SoundManager = GameClient.Get <ISoundManager>(); DataManager = GameClient.Get <IDataManager>(); GameplayManager = GameClient.Get <IGameplayManager>(); TimerManager = GameClient.Get <ITimerManager>(); CardsController = GameplayManager.GetController <CardsController>(); AbilitiesController = GameplayManager.GetController <AbilitiesController>(); BattlegroundController = GameplayManager.GetController <BattlegroundController>(); GameObject = selfObject; ElementSlotsOfCards = new List <ElementSlotOfCards>(); CardAnimator = GameObject.GetComponent <Animator>(); CardAnimator.enabled = false; GlowSprite = Transform.Find("Glow").GetComponent <SpriteRenderer>(); PictureSprite = Transform.Find("Picture").GetComponent <SpriteRenderer>(); BackgroundSprite = Transform.Find("Frame").GetComponent <SpriteRenderer>(); CostText = Transform.Find("GooText").GetComponent <TextMeshPro>(); NameText = Transform.Find("TitleText").GetComponent <TextMeshPro>(); BodyText = Transform.Find("BodyText").GetComponent <TextMeshPro>(); AmountText = Transform.Find("Amount/Text").GetComponent <TextMeshPro>(); RemoveCardParticle = Transform.Find("RemoveCardParticle").GetComponent <ParticleSystem>(); DistibuteCardObject = Transform.Find("DistributeCardObject").gameObject; ParentOfEditingGroupUI = Transform.Find("DeckEditingGroupUI"); AnimationEventTriggering = GameObject.GetComponent <AnimationEventTriggering>(); BehaviourHandler = GameObject.GetComponent <OnBehaviourHandler>(); AnimationEventTriggering.AnimationEventTriggered += OnAnimationEvent; CardsController.UpdateCardsStatusEvent += UpdateCardsStatusEventHandler; BehaviourHandler.MouseDownTriggered += MouseDownTriggeredHandler; BehaviourHandler.MouseUpTriggered += MouseUpTriggeredHandler; BehaviourHandler.Destroying += DestroyingHandler; }
public BoardSkill(GameObject obj, Player player, HeroSkill skillInfo, bool isPrimary) { SelfObject = obj; Skill = skillInfo; Owner = player; IsPrimary = isPrimary; _initialCooldown = skillInfo.InitialCooldown; _cooldown = skillInfo.Cooldown; _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _gameplayManager = GameClient.Get <IGameplayManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _playerController = _gameplayManager.GetController <PlayerController>(); _skillsController = _gameplayManager.GetController <SkillsController>(); _boardArrowController = _gameplayManager.GetController <BoardArrowController>(); _glowObjectSprite = SelfObject.transform.Find("Glow").GetComponent <SpriteRenderer>(); _glowObjectSprite.gameObject.SetActive(false); _cooldownText = SelfObject.transform.Find("SpellCost/SpellCostText").GetComponent <TextMeshPro>(); string name = isPrimary ? "1stShutters" : "2ndtShutters"; _shutterAnimator = SelfObject.transform.parent.transform .Find("OverlordArea/RegularModel/CZB_3D_Overlord_death_regular_LOD0/" + name).GetComponent <Animator>(); _shutterAnimator.enabled = false; _shutterAnimator.StopPlayback(); Owner.TurnStarted += TurnStartedHandler; Owner.TurnEnded += TurnEndedHandler; _behaviourHandler = SelfObject.GetComponent <OnBehaviourHandler>(); { _pointerEventSolver = new PointerEventSolver(); _pointerEventSolver.DragStarted += PointerSolverDragStartedHandler; _pointerEventSolver.Clicked += PointerEventSolverClickedHandler; _pointerEventSolver.Ended += PointerEventSolverEndedHandler; } _cooldownText.text = _cooldown.ToString(); _fightTargetingArrowPrefab = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Arrow/AttackArrowVFX_Object"); }
public ReportViewBase(GameObject prefab, Transform parent, GameActionReport gameAction) { LoadObjectsManager = GameClient.Get <ILoadObjectsManager>(); GameplayManager = GameClient.Get <IGameplayManager>(); ActionsQueueController = GameplayManager.GetController <ActionsQueueController>(); CardsController = GameplayManager.GetController <CardsController>(); GameAction = gameAction; SelfObject = Object.Instantiate(prefab, parent, false); SelfObject.transform.SetSiblingIndex(0); PreviewImage = SelfObject.transform.Find("Image").GetComponent <Image>(); OnBehaviourHandler behaviour = SelfObject.GetComponent <OnBehaviourHandler>(); behaviour.PointerEntered += PointerEnteredHandler; behaviour.PointerExited += PointerExitedHandler; PlayerAvatarPreviewPrefab = LoadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/PlayerAvatarPreview"); AttackingHealthPrefab = LoadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/AttackingHealth"); CreatePreviewPanel(); }
public void StartGame() { if (_battlegroundController == null) { _battlegroundController = _gameplayManager.GetController <BattlegroundController>(); _battlegroundController.PlayerGraveyardUpdated += PlayerGraveyardUpdatedHandler; _battlegroundController.OpponentGraveyardUpdated += OpponentGraveyardUpdatedHandler; } _gameplayManager.PlayerDeckId = CurrentDeckId; OpponentDeck randomOpponentDeck = _dataManager.CachedOpponentDecksData.Decks[ Random.Range(0, _dataManager.CachedOpponentDecksData.Decks.Count)]; _gameplayManager.OpponentDeckId = randomOpponentDeck.Id; //Debug.Log(_tutorialManager.CurrentTutorial.SpecificBattlegroundInfo); //Debug.Log(_tutorialManager.CurrentTutorial.SpecificBattlegroundInfo.OpponentInfo); //Debug.Log(_tutorialManager.CurrentTutorial.SpecificBattlegroundInfo.OpponentInfo.HeroId); int heroId = 0; //Constants.TutorialPlayerHeroId; // TUTORIAL int opponentHeroId = 0; if (!_gameplayManager.IsTutorial) { heroId = _dataManager.CachedDecksData.Decks.First(o => o.Id == CurrentDeckId).HeroId; opponentHeroId = randomOpponentDeck.HeroId; } else { heroId = _tutorialManager.CurrentTutorial.SpecificBattlegroundInfo.PlayerInfo.HeroId; opponentHeroId = _tutorialManager.CurrentTutorial.SpecificBattlegroundInfo.OpponentInfo.HeroId; } Hero currentPlayerHero = _dataManager.CachedHeroesData.HeroesParsed[heroId]; Hero currentOpponentHero = _dataManager.CachedHeroesData.HeroesParsed[opponentHeroId]; _playerDeckStatusTexture = GameObject.Find("Player/Deck_Illustration/Deck").GetComponent <SpriteRenderer>(); _opponentDeckStatusTexture = GameObject.Find("Opponent/Deck_Illustration/Deck").GetComponent <SpriteRenderer>(); _playerGraveyardStatusTexture = GameObject.Find("Player/Graveyard_Illustration/Graveyard") .GetComponent <SpriteRenderer>(); _opponentGraveyardStatusTexture = GameObject.Find("Opponent/Graveyard_Illustration/Graveyard") .GetComponent <SpriteRenderer>(); _playerHealthText = GameObject.Find("Player/Avatar/LivesCircle/DefenceText").GetComponent <TextMeshPro>(); _opponentHealthText = GameObject.Find("Opponent/Avatar/LivesCircle/DefenceText").GetComponent <TextMeshPro>(); _playerManaBar = new PlayerManaBarItem(GameObject.Find("PlayerManaBar"), "GooOverflowPlayer", new Vector3(-3.55f, 0, -6.07f)); _opponentManaBar = new PlayerManaBarItem(GameObject.Find("OpponentManaBar"), "GooOverflowOpponent", new Vector3(9.77f, 0, 4.75f)); // improve find to get it from OBJECTS ON BOARD!! _playerNameText = GameObject.Find("Player/NameBoard/NameText").GetComponent <TextMeshPro>(); _opponentNameText = GameObject.Find("Opponent/NameBoard/NameText").GetComponent <TextMeshPro>(); _playerCardDeckCountText = GameObject.Find("Player/CardDeckText").GetComponent <TextMeshPro>(); _opponentCardDeckCountText = GameObject.Find("Opponent/CardDeckText").GetComponent <TextMeshPro>(); _endTurnButton = GameObject.Find("EndTurnButton"); PlayerPrimarySkillHandler = GameObject.Find("Player").transform.Find("Object_SpellPrimary").GetComponent <OnBehaviourHandler>(); PlayerSecondarySkillHandler = GameObject.Find("Player").transform.Find("Object_SpellSecondary").GetComponent <OnBehaviourHandler>(); OpponentPrimarySkillHandler = GameObject.Find("Opponent").transform.Find("Object_SpellPrimary").GetComponent <OnBehaviourHandler>(); OpponentSecondarySkillHandler = GameObject.Find("Opponent").transform.Find("Object_SpellSecondary").GetComponent <OnBehaviourHandler>(); if (currentPlayerHero != null) { SetHeroInfo(currentPlayerHero, "Player", PlayerPrimarySkillHandler.gameObject, PlayerSecondarySkillHandler.gameObject); string playerNameText = currentPlayerHero.FullName; if (_backendDataControlMediator.LoadUserDataModel()) { playerNameText = _backendDataControlMediator.UserDataModel.UserId; } _playerNameText.text = playerNameText; } if (currentOpponentHero != null) { SetHeroInfo(currentOpponentHero, "Opponent", OpponentPrimarySkillHandler.gameObject, OpponentSecondarySkillHandler.gameObject); _opponentNameText.text = currentOpponentHero.FullName; } _isPlayerInited = true; }