public void StopAllActions() { _actionsToDo.Clear(); _actionInProgress = null; }
private void OnActionDoneEvent(GameAction <object> previousAction) { PostGameActionReport(previousAction.Report); TryCallNewActionFromQueue(); }
public void Init() { _actionsToDo = new Queue <GameAction <object> >(); ActionsReports = new List <GameActionReport>(); _actionInProgress = null; }