public BoardUnit(Transform parent) { _gameplayManager = GameClient.Get <IGameplayManager>(); _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _soundManager = GameClient.Get <ISoundManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _timerManager = GameClient.Get <ITimerManager>(); _battlegroundController = _gameplayManager.GetController <BattlegroundController>(); _playerController = _gameplayManager.GetController <PlayerController>(); _animationsController = _gameplayManager.GetController <AnimationsController>(); _battleController = _gameplayManager.GetController <BattleController>(); _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>(); _vfxController = _gameplayManager.GetController <VfxController>(); _ranksController = _gameplayManager.GetController <RanksController>(); _abilitiesController = _gameplayManager.GetController <AbilitiesController>(); _cardsController = _gameplayManager.GetController <CardsController>(); _inputController = _gameplayManager.GetController <InputController>(); _boardArrowController = _gameplayManager.GetController <BoardArrowController>(); GameObject = Object.Instantiate(_loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/BoardCreature")); GameObject.transform.SetParent(parent, false); _fightTargetingArrowPrefab = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Arrow/AttackArrowVFX_Object"); _pictureSprite = GameObject.transform.Find("CreaturePicture").GetComponent <SpriteRenderer>(); _frozenSprite = GameObject.transform.Find("Other/Frozen").GetComponent <SpriteRenderer>(); _glowSprite = GameObject.transform.Find("Other/Glow").GetComponent <SpriteRenderer>(); _shieldSprite = GameObject.transform.Find("Other/Shield").gameObject; _glowSelectedObjectSprite = GameObject.transform.Find("Other/GlowSelectedObject").gameObject; _attackText = GameObject.transform.Find("Other/AttackAndDefence/AttackText").GetComponent <TextMeshPro>(); _healthText = GameObject.transform.Find("Other/AttackAndDefence/DefenceText").GetComponent <TextMeshPro>(); _sleepingParticles = GameObject.transform.Find("Other/SleepingParticles").GetComponent <ParticleSystem>(); _unitContentObject = GameObject.transform.Find("Other").gameObject; _unitContentObject.SetActive(false); _inputController.UnitSelectedEvent += UnitSelectedEventHandler; _inputController.UnitDeselectedEvent += UnitDeselectedEventHandler; BuffsOnUnit = new List <Enumerators.BuffType>(); AttackedBoardObjectsThisTurn = new List <object>(); _glowSprite.gameObject.SetActive(true); _glowSprite.enabled = false; IsCreatedThisTurn = true; UnitStatus = Enumerators.UnitStatusType.NONE; IsAllAbilitiesResolvedAtStart = true; _gameplayManager.CanDoDragActions = false; }
public AbilityBase(Enumerators.CardKind cardKind, AbilityData ability) { LoadObjectsManager = GameClient.Get <ILoadObjectsManager>(); GameplayManager = GameClient.Get <IGameplayManager>(); DataManager = GameClient.Get <IDataManager>(); TimerManager = GameClient.Get <ITimerManager>(); SoundManager = GameClient.Get <ISoundManager>(); AbilitiesController = GameplayManager.GetController <AbilitiesController>(); ParticlesController = GameplayManager.GetController <ParticlesController>(); BattleController = GameplayManager.GetController <BattleController>(); ActionsQueueController = GameplayManager.GetController <ActionsQueueController>(); BattlegroundController = GameplayManager.GetController <BattlegroundController>(); CardsController = GameplayManager.GetController <CardsController>(); AbilityData = ability; CardKind = cardKind; AbilityActivityType = ability.AbilityActivityType; AbilityCallType = ability.AbilityCallType; AbilityTargetTypes = ability.AbilityTargetTypes; AbilityEffectType = ability.AbilityEffectType; _playerAvatar = GameplayManager.CurrentPlayer; _opponenentAvatar = GameplayManager.OpponentPlayer; PermanentInputEndEvent += InputEndedHandler; ParticleIds = new List <ulong>(); }
public void Init() { _gameplayManager = GameClient.Get <IGameplayManager>(); _timerManager = GameClient.Get <ITimerManager>(); _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _dataManager = GameClient.Get <IDataManager>(); _soundManager = GameClient.Get <ISoundManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _uiManager = GameClient.Get <IUIManager>(); _battlegroundController = _gameplayManager.GetController <BattlegroundController>(); _vfxController = _gameplayManager.GetController <VfxController>(); _abilitiesController = _gameplayManager.GetController <AbilitiesController>(); _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>(); _animationsController = _gameplayManager.GetController <AnimationsController>(); _ranksController = _gameplayManager.GetController <RanksController>(); CreatureCardViewPrefab = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Cards/CreatureCard"); SpellCardViewPrefab = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Cards/SpellCard"); OpponentCardPrefab = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Cards/OpponentCard"); _gameplayManager.GameStarted += GameStartedHandler; _gameplayManager.GameEnded += GameEndedHandler; _indexOfCard = -1; }
private void TargetUnitDiedHandler() { if (TargetUnit != null) { TargetUnit.UnitDied -= TargetUnitDiedHandler; } AbilitiesController.DeactivateAbility(ActivityId); }
public void Init() { _gameplayManager = GameClient.Get <IGameplayManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>(); _abilitiesController = _gameplayManager.GetController <AbilitiesController>(); _vfxController = _gameplayManager.GetController <VfxController>(); FillStrongersAndWeakers(); }
private void CountDelay() { if (_delayedTurnsLeft == 0) { Action(); AbilitiesController.DeactivateAbility(ActivityId); } _delayedTurnsLeft--; }
public BoardCard(GameObject selfObject) { LoadObjectsManager = GameClient.Get <ILoadObjectsManager>(); SoundManager = GameClient.Get <ISoundManager>(); DataManager = GameClient.Get <IDataManager>(); GameplayManager = GameClient.Get <IGameplayManager>(); TimerManager = GameClient.Get <ITimerManager>(); CardsController = GameplayManager.GetController <CardsController>(); AbilitiesController = GameplayManager.GetController <AbilitiesController>(); BattlegroundController = GameplayManager.GetController <BattlegroundController>(); GameObject = selfObject; ElementSlotsOfCards = new List <ElementSlotOfCards>(); CardAnimator = GameObject.GetComponent <Animator>(); CardAnimator.enabled = false; GlowSprite = Transform.Find("Glow").GetComponent <SpriteRenderer>(); PictureSprite = Transform.Find("Picture").GetComponent <SpriteRenderer>(); BackgroundSprite = Transform.Find("Frame").GetComponent <SpriteRenderer>(); CostText = Transform.Find("GooText").GetComponent <TextMeshPro>(); NameText = Transform.Find("TitleText").GetComponent <TextMeshPro>(); BodyText = Transform.Find("BodyText").GetComponent <TextMeshPro>(); AmountText = Transform.Find("Amount/Text").GetComponent <TextMeshPro>(); RemoveCardParticle = Transform.Find("RemoveCardParticle").GetComponent <ParticleSystem>(); DistibuteCardObject = Transform.Find("DistributeCardObject").gameObject; ParentOfEditingGroupUI = Transform.Find("DeckEditingGroupUI"); AnimationEventTriggering = GameObject.GetComponent <AnimationEventTriggering>(); BehaviourHandler = GameObject.GetComponent <OnBehaviourHandler>(); AnimationEventTriggering.AnimationEventTriggered += OnAnimationEvent; CardsController.UpdateCardsStatusEvent += UpdateCardsStatusEventHandler; BehaviourHandler.MouseDownTriggered += MouseDownTriggeredHandler; BehaviourHandler.MouseUpTriggered += MouseUpTriggeredHandler; BehaviourHandler.Destroying += DestroyingHandler; }
public void Init() { _gameplayManager = GameClient.Get <IGameplayManager>(); _dataManager = GameClient.Get <IDataManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _abilitiesController = _gameplayManager.GetController <AbilitiesController>(); _battlegroundController = _gameplayManager.GetController <BattlegroundController>(); _cardsController = _gameplayManager.GetController <CardsController>(); _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>(); _skillsController = _gameplayManager.GetController <SkillsController>(); _gameplayManager.GameEnded += GameEndedHandler; _gameplayManager.GameStarted += GameStartedHandler; _normalUnitCardInHand = new List <WorkingCard>(); _normalSpellCardInHand = new List <WorkingCard>(); }
protected override void TurnEndedHandler() { base.TurnEndedHandler(); Player opponent = GetOpponentOverlord(); foreach (BoardUnit unit in opponent.BoardCards) { if (unit.DamageDebuffUntillEndOfTurn != 0) { unit.CurrentDamage += Mathf.Abs(unit.DamageDebuffUntillEndOfTurn); unit.DamageDebuffUntillEndOfTurn = 0; } if (unit.HpDebuffUntillEndOfTurn != 0) { unit.CurrentHp += Mathf.Abs(unit.HpDebuffUntillEndOfTurn); unit.HpDebuffUntillEndOfTurn = 0; } } AbilitiesController.DeactivateAbility(ActivityId); }