public EnemyStateMoveToTarget_Turn(GuardianFSM fsm, EnemyEye eye, EnemyModel model, float moveTime, LayerMask blockLayer, GameCommands.PlayerTurn playerTurn)
 {
     _fsm        = fsm;
     _eye        = eye;
     _model      = model;
     _moveTime   = moveTime;
     _blockLayer = blockLayer;
     _playerTurn = playerTurn;
 }
예제 #2
0
 public EnemyState_FindAndMove(GuardianFSM fsm,
                               EnemyModel model, EnemyEye eye,
                               GameCommands.PlayerTurn playerTurn)
 {
     _fsm        = fsm;
     _model      = model;
     _eye        = eye;
     _playerTurn = playerTurn;
 }