public EnemyStateMoveToTarget_Turn(GuardianFSM fsm, EnemyEye eye, EnemyModel model, float moveTime, LayerMask blockLayer, GameCommands.PlayerTurn playerTurn) { _fsm = fsm; _eye = eye; _model = model; _moveTime = moveTime; _blockLayer = blockLayer; _playerTurn = playerTurn; }
public EnemyState_FindAndMove(GuardianFSM fsm, EnemyModel model, EnemyEye eye, GameCommands.PlayerTurn playerTurn) { _fsm = fsm; _model = model; _eye = eye; _playerTurn = playerTurn; }