public void ShowGameOver() { sign = new UICell(DataHandler.UIObjectsTextureMap[UIObjectType.GameOver], ""); sign.setSizeRelative(0.4f, Orientation.Portrait); sign.Position = new Vector2((Screen.ViewWidth - sign.Width) / 2, Screen.ViewHeight / 2); gameover = true; Manager.Game.IsMouseVisible = true; world.ActiveCam.LockMouse = false; }
public void ShowYouWon() { SoundManager.PlaySound(DataHandler.Sounds[SoundType.Flyaway], SoundCategory.SFX); sign = new UICell(DataHandler.UIObjectsTextureMap[UIObjectType.YouWon], ""); sign.setSizeRelative(0.4f, Orientation.Portrait); sign.Position = new Vector2((Screen.ViewWidth - sign.Width) / 2, Screen.ViewHeight / 2); won = true; Manager.Game.IsMouseVisible = true; world.Destroy(player); esc.Path = new NodedPath(new Vector3[] { esc.Position + new Vector3(10000, 200, 10000), esc.Position + new Vector3(0, 200, 0), esc.Position }); NPCCoordinator.GetInstance().Register(esc); world.ActiveCam.LockMouse = false; }
public void ShowYouWon() { SoundManager.PlaySound(DataHandler.Sounds[SoundType.Flyaway], SoundCategory.SFX); sign = new UICell(DataHandler.UIObjectsTextureMap[UIObjectType.YouWon], ""); sign.setSizeRelative(0.4f, Orientation.Portrait); sign.Position = new Vector2((Screen.ViewWidth - sign.Width) / 2, Screen.ViewHeight / 2); won = true; Manager.Game.IsMouseVisible = true; world.Destroy(player); esc.Path = new NodedPath(new Vector3[] { esc.Position+ new Vector3(10000,200,10000), esc.Position + new Vector3(0,200,0), esc.Position }); NPCCoordinator.GetInstance().Register(esc); world.ActiveCam.LockMouse = false; }