public static float DistanceSqared(Point_rf A, Point_rf B) { float hori = (A._x - B._x); float vert = (A._y - B._y); return((hori * hori) + (vert * vert)); }
public Point_vf(Point_rf rp) : this(rp.x, rp.y) { }
public Point_rf(Point_rf p) : this(p._x, p._y) { }